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Dune: Adventures in the Imperium RPG -Agents of Dune
Dune: Adventures in the Imperium RPG -Agents of Dune

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program ARRAKIS IS YOURS Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this appointment spell the destruction of your House? The Agents of Dune Campaign Experience Box Set offers a complete introduction to the world of Dune and the Dune: Adventures in the Imperium roleplaying game. The box contains everything you need to start playing, with no preparation required. Even if you are new to Dune or roleplaying games, this set guides you through an epic story where your characters are the heroes. The Agents of Dune box set contains: * A complete 116-page adventure with step by step guidance as you play!! * 5 character folios for the members of House Nagara. * Two 50-card decks detailing NPCs, Assets, and Traits for use during play. * A complete spice harvesting system to keep track of your successes or failures in running Arrakis. * 3 Handouts and 4 zone maps that bring the experience of Arrakis to your gaming table. * 54 tokens and 2 Trackers for Momentum, Threat, Determination. * Five custom D20s featuring the symbol of the great sandworms of Arrakis. * Also included in the box is a code to receive a free digital copy of the Dune: Adventures in the Imperium Core Rulebook to expand your campaign even further after play.

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97.20 €
Dune: Adventures in the Imperium RPG -Atreides Collector's Edition (HC)
Dune: Adventures in the Imperium RPG -Atreides Collector's Edition (HC)

ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. The Dune: Adventures in the Imperium core rulebook contains: * Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. * A brand new version of the 2D20 System adapted specially for the Dune * An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. * Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. * Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. * Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. * An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

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100.30 €
Dune: Adventures in the Imperium RPG -Corrino Collector's Edition
Dune: Adventures in the Imperium RPG -Corrino Collector's Edition

"One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen." p> Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.

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100.30 €
Dune: Adventures in the Imperium RPG -Harkonnen Collector's Edition (HC)
Dune: Adventures in the Imperium RPG -Harkonnen Collector's Edition (HC)

Subterfuge and power are the hallmarks of House Harkonnen. Are you ready to join them and fight for power in the Imperium? This wonderful Collector’s Edition features the mighty House Harkonnen’s seal as you dare to match wits and cunning amongst your comrades. ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. The Dune: Adventures in the Imperium core rulebook contains: * Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. * A brand new version of the 2D20 System adapted specially for the Dune * An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. * Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. * Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. * Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. * An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

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100.30 €
Dune: Adventures in the Imperium RPG -Masters of Dune
Dune: Adventures in the Imperium RPG -Masters of Dune

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program THE BATTLE FOR ARRAKIS BEGINS Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile. Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction. Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will: * Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. * Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. * Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. * Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. * Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. * Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. * Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

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50.70 €
Dune: Adventures in the Imperium RPG -Sand and Dust
Dune: Adventures in the Imperium RPG -Sand and Dust

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange. The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands? Contains: * A 156 page overview of the planet Arrakis, known as Dune, its history and features. * Detail on the mysterious desert Fremen, and their many secrets. * A host of new options for Fremen player characters, including new archetypes, talents and rules for riding the great sandworms. * An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly. * The secrets of spice revealed, including new spice related talents and abilities. * A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city. * Expanded notes on creating your own campaigns on Arrakis, including a host of new NPCs, scenario hooks and story seeds. * New campaign options as smugglers, Fremen or merchants instead of agents of a noble House. * A complete adventure ‘The water must flow’ that involves the player characters in a deadly plot during a water shortage on Arrakis.

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35.40 €
Dune: Adventures in the Imperium RPG (HC)
Dune: Adventures in the Imperium RPG (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. The Dune: Adventures in the Imperium core rulebook contains: * Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. * A brand new version of the 2D20 System adapted specially for the Dune * An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. * Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. * Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. * Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. * An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

      loppu varastosta
53.10 €

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