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Achtung! Cthulhu 2d20: Assault on the Führer Train
Achtung! Cthulhu 2d20: Assault on the Führer Train

Climb Aboard Hitler’s Steel Behemoth! It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line. In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history will come to know it, will be launched, but other forces are also at play in the snowy Ardennes. Credible intelligence reaches a local resistance cell that an armoured train which contains the Führer himself, is heading toward a secret Black Sun and Nachtwölfe facility deep in the heart of the forest. With time pressing, resistance leader Marta Archambaud seizes her chance and decides to gamble on a covert raid, hoping to clamber aboard, sweep through the train, and cut off the head of the snake by assassinating Hitler himself. It is a dangerous, possibly even foolhardy mission and the odds are stacked against her, but Marta and four brave colleagues are prepared to risk all, for if they succeed, they can bring the war to a premature conclusion saving millions of lives. But is this a genuine chance to kill the Führer or a carefully baited trap designed to draw the resistance out and lure them to their deaths? Find out in this thrilling mission! Features: * A 50-page standalone mission for Resistance agents * Can be run as a prequel to the main Forest of Fear campaign, or can be played as an exciting standalone adventure in its own right * Features a breathtaking cover and full colour artwork, plus blueprints and maps of the steel behemoth * Contains five pre-generated resistance heroes ready to launch the assault, with print-at-home handouts and maps to enhance your tabletop play Requires the Achtung! Cthulhu 2d20 core books to run.

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19.00 €
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)

A dread tome black as the Exarch's Heart! This terrifying tome has been liberated from the secret library of Black Sun Exarch Reinhardt Weissler himself and contains an abundance of arcane knowledge and forbidden wisdom that would challenge the sanity of Abdul Alhazred himself. Lovingly crafted with a black leatherette cover, it features a debossed Black Sun symbol in gold foil, gold paper edging, and a Secret War Squid symbol on the spine and contains the unholy text of both the Achtung! Cthulhu 2d20 Player’s Guide and Gamemaster’s Guide in one 450+ page full colour US Letter sized definitive edition, which is sure to make you the envy of occult bibliophiles everywhere! Protect it with your strongest magical wards and charms! * A strictly limited Collector’s Edition of Achtung! Cthulhu, which uses a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. * A complete step-by-step guide to building a Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. * Dedicated advice on the art of gamemastering which includes advanced rules, managing the game economy and specific tips for creating memorable NPCs, adventures and campaigns to thrill and delight your players. * Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwölfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. * Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

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154.10 €
Achtung! Cthulhu 2d20: Forest of Fear
Achtung! Cthulhu 2d20: Forest of Fear

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Tanks, Tentacles and Terror! Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge! It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in. But Hitler has one last great gambit planned, a massive, armoured offensive, which will split British and US forces and hurl the allies back, so he can recapture the deep water port of Antwerp. Concealed within the main assault, a Nazi scientist known as the Blackbird plans to unleash his legion of monstrous panzers and terrifying new shock troops, to cut a swathe through the allied lines. But other forces are also astir beneath the boughs of this ancient woodland, as a cult of evil men seeks to revive an ancient godling and unleash madness and death. As these powerful forces contend, Section M dispatches a crack team of experienced agents to investigate. Can they thwart the Nazi occult’s plans, and foil the rise of the Slumbering Horror, or will they, like so many others, succumb to the Forest of Fear? Features: * An epic late war adventure featuring both a battle against the Nazi occult and an ancient evil lurking beneath the forest’s boughs! * 11 awesome missions await, taking you from your first steps beneath the trees, to an ancient Elder Thing undercity, a cursed monastery, and an epic finale at the Blackbird’s Nest * Comes with a FREE PDF for the prologue mission Assault on the Fuhrer Train a 50-page standalone adventure which sees resistance agents raid Hitler’s personal armoured express! * Also includes Secret War Operations PDF for the full historical background to the Forest of Fear, plus a PDF version of the full campaign * An array of awesome art, maps, playing aids, GM tips and handouts bring the Forest of Fear to life! Requires the Achtung! Cthulhu 2d20 core books to run.

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42.40 €
Achtung! Cthulhu 2d20: Serpent and the Sands
Achtung! Cthulhu 2d20: Serpent and the Sands

Venom, Vengeance and Victory! It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians! In the Guide to North Africa, you’ll find chapters on both the conventional and Secret War, with briefs, adventure seeds, bases and locations for all major factions in theatre, with the centrepiece a double page map and guide to Nachtwölfe‘s top secret “Adlerhorst” Eagle’s Nest base. Agents can explore new character creation options like adventurer, gambler and diplomat, plus a host of new North African-themed backgrounds, characteristics and talents to expand their characters. Discover fresh NPC heroes and villains of North Africa, then arm yourself with new tools of the trade, including weapons, vehicles and creatures. Once you’ve been thoroughly briefed, it’s time to tackle an epic 10-part campaign which takes you from Alexandria to Cairo via Tobruk, visiting lost Alexandrian temples, bizarre oases, sinister caravanserais, and forgotten temples. Dare you foil the machinations of Alom Shallar, a newly awakened Ophidian sorceress who is intent on realising the destiny of the Evolved Serpent and resurrecting the long-lost Ophidian empire? With a climax that plays out on the deadly streets of Sethopolis, the newly arisen Serpent capital, this is thrilling, heroic pulp adventure at its finest! Features: * Awesome combined guide and campaign book for both GMs and players * Complete guide to the Serpent People, their history, culture, creatures, technology and equipment, including a major new spellbook of Yig * A dedicated chapter devoted to rules for desert traversal and survival to randomly generate adventures through the great wastes * Includes a free digital copy of John Houlihan’s novella, Tomb of the Aeons, the original inspiration for the entire campaign! * Also contains free digital map pack for Virtual Table Tops! Requires the Achtung! Cthulhu 2d20 core books to run.

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9999 €
After Lovecraft: Horror at the Red Hook -The Cold Case Of Robert Suydam
After Lovecraft: Horror at the Red Hook -The Cold Case Of Robert Suydam

You'll Never Read Lovecraft the Same Way Again... Ten years ago, the sinister forces at work in Brooklyn's Red Hook neighborhood coalesced in the events described in the short story: "The Horror at Red Hook." The abductions, child sacrifices, and public downfall of the previously reclusive and well-respected Robert Suydam were big news at the time, but a decade later those demonic events are nearly forgotten. Only two living people know what really happened that night in Red Hook when devils and demons walked the Earth--an agoraphobic retired police detective named Malone and a very special young girl who wasn't even born when the events took place. H. P. Lovecraft's imagination has terrified and entertained millions since his stories were first published nearly a century ago. As the inspiration for the Call of Cthulhu roleplaying game, Lovecraft's work has inspired countless hours of game play for investigators and Keepers around the world. Few of those adventures have directly engaged Lovecraft's stories themselves, but those that have offer an extra thrill--a bit of majesty borrowed from the master. The After Lovecraft line of adventures seeks to offer players and Keepers scenarios that directly build upon Lovecraft's tales, where the investigators themselves read Lovecraft's stories in game, as part of the adventure itself. After Lovecraft: Horror at the Red Hook -The Cold Case of Robert Suydam contains everything a Call of Cthulhu group needs for a few evenings of Mythos-inspired fun, including pre-generated characters and the entire text of Lovecraft's short story "The Horror at Red Hook."

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16.80 €
Alone Against the Dark
Alone Against the Dark

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Defying the triumph of the ice Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica. Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist. This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice. Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids. 96 pages Written by Matthew Costello & Mike Mason

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18.00 €
Alone Against the Frost
Alone Against the Frost

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Solitaire Adventure in Canada's Wilds Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story, your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope. Your expedition members are: Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region. Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine. Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination. Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him. Charlie Foxtail, a cautious Tsuut’ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah. But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region’s inhabitants—not to mention the wildlife! Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation, and your sanity, intact? Only time will tell. Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU’s youngest ever professors! Dare you take on the challenge? If the answer is yes, then don’t forget to wrap up warm! It can get mighty cold out there... Originally released over 30 years ago, this new edition of Alone Against the Frost has been completely revised and updated for Call of Cthulhu 7th edition—over 650 entries, complete with new illustrations and an afterword by the original author. Will you survive, alone against the frost? 120 pages,Paperback By Glen Rahman and Gavin Inglis

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24.00 €
Alone Against the Tide
Alone Against the Tide

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Solitaire Adventure by the Lakeshore! A Flooded Town What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury! A flooded Town Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Keeper Rulebook, some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts! New or Old Investigators Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham. Multiple Endings, Multiple Paths With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time! Introduce Call of Cthulhu to a Friend Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together! Page Count: 86 Author: Nicholas Johnson

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18.00 €
Arkham (HC)
Arkham (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history. Contains: * Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on! * New Rules & Game Aids The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators. * The Definitive Guide To Arkham Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham. This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately. Page count 272

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72.00 €
Arkham Detective Tales Extended Edition
Arkham Detective Tales Extended Edition

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Down these mean streets no man should go. Cyclopean skyscrapers, bizarre cults, strange foreigners and eerie alleyways - the cities of New York and Arkham stand on the threshold between the modern age and the Mythos. No-one in the NYPD speaks of it, but everyone knows that certain neighborhoods are to be left alone and that there are worse things than criminals in the shadows. Only the foolhardy or the desperate follow the trail down these haunted streets. A new, extended edition with fully updated content and a brand new adventure set in Arkham. This volume includes five labyrinthine and spine-chilling mysteries for your Trail of Cthulhu investigators! * The Kidnapping: An infant has been snatched from the cradle. Can the investigators track down the kidnappers before the parents are forced to pay the ransom? * The Book: Two men die under similar circumstances within a day of each other, victims of a serial killer that stalks New York. As the investigators delve into the mystery, they discover the perils of learning too much… * The Wreck: The tramp steamer Star of Mauritius is discovered drifting in the harbour. Her crew are all dead or missing. What secrets lie within her rusting hull? * Return to Red Hook: Thomas Malone led the police into the slums of Red Hook ten years ago, and dozens of officers died there. Now, the horror at Red Hook has returned, and once again New York’s finest must risk their lives amid the crumbling bricks tenements. * NEW! The King's Men: Detective Thomas Talby commits suicide under suspicious circumstances. Papers found among his belongings put the investigators on a trail that leads to historic Arkham and the dangerous Miskatonic Island cult. The Investigators are law enforcement agents and their civilian consultants, answerable for their actions, but will the full force of the law be enough to stem the tide of the Mythos?

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27.60 €
Arkham Horror RPG Core Rulebook (HC)
Arkham Horror RPG Core Rulebook (HC)

It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction! * IMMERSIVE STORYTELLING: Step into the 1920s to explore the mysterious and perilous world of Arkham, facing eldritch horrors in a narrative-driven RPG. * DYNAMIC POOL SYSTEM: Utilizes a deceptively simple yet tactical dice system ensuring every decision impacts your survival and sanity. * RICH CHARACTER CREATION: Build unique characters from eight archetypes, each with distinctive abilities and backstories—from mystics wielding eldritch powers to adventurers brandishing whips. * DETAILED AND BEAUTIFUL DESIGN: A 256-page hardcover book filled with stunning artwork and graphic design that brings the dark, atmospheric setting of Arkham to life. * BROAD APPEAL: Suitable for both new and experienced players with easy-to-learn mechanics that provide depth for strategic gameplay. 256 page Hardcover Rulebook

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50.00 €
Berlin: The Wicked City (HC)
Berlin: The Wicked City (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Unveiling The Mythos in Weimar Berlin The Wickedest City on Earth In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators, all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other and the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Berlin The Wicked City introduces the weird elements of the Cthulhu Mythos, a hotbed of secret organizations, siinister cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point. This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for Berlin-centric campaigns, as well as investigator organizations to help bind groups together. Find notable personalities, key locations, and a system for generating details of the urban landscape on the fly. With the city’s crime and punishment, underworld, and high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique, and dangerous. Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants, and may be run as stand-alone adventures or linked together to form a mini-campaign. In The Devil Eats Flies, Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city? Dances of Vice, Horror, and Ecstasy takes place in the city’s golden years, when Berlin becomes superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity. Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the city’s movers and shakers, determined to turn the city’s world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion. For Mature Readers This book deals with mature themes, including drugs and sex, and is intended for mature players. This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately. Hardcover, 272 pages By David Larkins with Mike Mason & Lynne Hardy

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54.00 €
Book of the New Jerusalem
Book of the New Jerusalem

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The Secret War is coming to England. Will you be ready? It is 1927. As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession. He must recover the very essence of England – her traditions, customs, and legends – and he must do that even at the cost of his livelihood; even if he loses the woman who is to be his wife. Then, in the early 1930s, England experiences the first portents of a magical war. Darcy’s mythic sites are the hidden battle fields; and that forbidden knowledge, the esoteric ordnance of the forthcoming conflict. The Book is replete with mythic sites, occult rumours, and clues which will guide you on your quest for forbidden knowledge. Within these covers are the never-before-published early writings of the author of the The Book of the Smoke. Sketches of English life, in his unique style, are interspersed with private letters and diary extracts to offer an extraordinary insight into the victim of England’s most notorious occult crime. These are not romantic yearnings for a golden age long gone, but a timely reminder that the terrors of our forefathers still linger on the fringe of modernity. Written as the companion volume to Fearful Symmetries for Trail of Cthulhu, The Book of the New Jerusalem can be used as a Keeper’s resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore. Authors: Paula Dempsey Cover Artists: Sarah Wroot Interior Artists: Sarah Wroot Pages: 264

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26.90 €
Borellus Connection (HC)
Borellus Connection (HC)

Full colour, 400-page hardback book. In 1968, in response to sinister influences that threatened to corrupt America from within and without, the Federal Government established a new agency – one that quickly acquired a reputation for ambitious operations overseas, for covert action, and for doing what had to be done, no matter the cost. This new agency was the Bureau of Narcotics and Dangerous Drugs, the BNDD. And within it – the forces of DELTA GREEN. Trail of the White Powder Hunt the Unnatural across the world! From the opium fields of Laos to the skies above the Pacific, from Turkish smuggling routes to the secret heroin labs of Marseilles, follow the trade in misery and fight the horrors along the way. Expose the criminal underworld – and discover that it’s inextricably linked with other secret realms. Eight Thrilling Operations! Eight linked operations for The Fall of DELTA GREEN, each one playable as a standalone investigation or as part of an epic hunt for an infamous enemy! That is not dead which can eternal lie, and with strange aeons, even death may die... JADE PHOENIX * ALONSO * HORUS HOURS DE PROFUNDIS * SECOND LOOK PURITAN * MISTRAL NEPENTHE The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the United States Bureau of Narcotics and Dangerous Drugs as a narrative spine. The campaign runs from South-East Asia to the Middle East to Europe, as the Agents uncover the sinister machinations of a necromantic cult. Operation JADE PHOENIX (North-Eastern Burma): The CIA wants the Chinese-backed Shan warlord Li Bao Lung assassinated, and the Agents are tasked to escort a Marine sniper, Sergeant Adolph Lepus, to Li’s headquarters in the Wa state of northeast Burma, with orders to eliminate Li and return with proof of Li’s (and therefore Peking’s involvement in the opium trade. DELTA GREEN has identified one of Li’s advisers, Ming Yuan, as a Kuen-Yuin sorcerer; Li’s compound is a target-rich environment. The team must travel into Burma, avoiding detection en route, and penetrate the defences around Li’s compound to ensure Lepus has a clear shot on both targets. Operation ALONSO (Saigon, Vietnam): The NBDD assigns the Agents to surveil a drug summit at the Continental Palace hotel between Unione Corse bosses and emissaries from Marseille. While there, DELTA GREEN wants them to ascertain the status of the Cthulhu cult in the Rung Sat region south-east of the city. Operation HORUS HOURS (Hong Kong to Los Angeles, by air): Clues uncovered during ALONSO point to the existence of a heroin smuggling route running from Hong Kong to Los Angeles. The Agents have to hastily follow the couriers on the trans-Pacific flight via numerous stops and layovers, watching for the critical moment of the handover. Operation DE PROFUNDIS (Bozuktepe, Turkey): Using a BNDD investigation into opium smuggling as cover, DELTA GREEN sends the Agents to investigate the suicide and disappearance of archaeologist Charles Whiteman. He was excavating a ceremonial site at Bozuktepe before mysteriously killing himself; his body vanished en route back to England. What did he bring up from the depths before he died? Operation SECOND LOOK (Beirut, Lebanon): The Agents are sent in to surveil another drug deal and gather evidence; this time, an unreliable DELTA GREEN informant, Francois Genoud, is in the mix, and the Agents are ordered to remind him where his loyalties lie – but there’s more at stake here than they know, as sinister powers make a second attempt to uncover secrets of the Mythos… Operation PURITAN (Munich, Germany to Prague, Czechoslovakia): The Agents follow Unione Corse heroin shipments into Munich, but while there, another DELTA GREEN case officer tasks them to investigate unnatural contamination of the CIA’s QK-ACTIVE propaganda broadcasts into the Soviet Union. Who is broadcasting elements of the Necronomicon from a CIA-backed radio station? Finding the truth sends the Agents on a desperate race into Prague. Operation MISTRAL (Marseille, France): During the May ’68 riots, the Agents are sent to Marseille to investigate gang conflicts – and possible Unnatural activity in the troubled city. and the mysterious Operation NEPENTHE... Sinister Alchemy Discover the essential truths of life and death. Face sorcerers with strange powers, or plunge through realms beyond comprehension. Choose your allies carefully, and trust no-one – not even yourself. “I say to you againe, doe not call up Any that you can not put downe; by the Which I meane, Any that can in Turne call up somewhat against you, whereby your Powerfullest Devices may not be of use. Ask of the Lesser, lest the Greater shall not wish to Answer, and shall commande more than you.” Designed by Kenneth Hite, written by Gareth Ryder-Hanrahan, the team that brought you the ZALOZHNIY QUARTET and the DRACULA DOSSIER are called up again to create a tale of sordid intrigue, cosmic horror, and desperate action against the Mythos! Authors: Kenneth Hite, Gareth Ryder-Hanrahan

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72.00 €
Call Of Cthulhu RPG 7th Edition Keeper Rulebook (HC)
Call Of Cthulhu RPG 7th Edition Keeper Rulebook (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amidst the shifting desert sands, and in the frozen wastes of the polar extremes. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The rules have been reworked from the ground up to make this edition easier to understand and navigate for new players, while providing veteran players with an easy to reference rulebook filled with cool ideas. Using the foundations of Chaosium’s BRP system, we’ve further developed the rules to build upon the themes in Lovecraft’s stories while also enhancing the tension and excitement you get from playing a horror game. One of our key principles for the new edition was for it to remain compatible with the wide range of Call of Cthulhu scenarios and campaigns. We’ve introduced new chase rules so you can create exciting pursuit scenes like the one from Lovecraft’s “The Shadow Over Innsmouth”. Combat has also been streamlined using opposed skill rolls and new mechanics for fighting maneuvers. Also, there’s new guidance on handling the effects of character insanity, Insane Delusions, and Bouts of Madness. The new Push mechanic provides an option for players to overcome failed skill rolls but only at the cost of upping the tension and potentially dropping them deeper into trouble. All of the updates to Call of Cthulhu within this new edition remain backwards compatible with all of Chaosium’s previously published source and adventure books for Call of Cthulhu. Redesigned in full color, with stunning new art throughout, packed full of tips and guidance, as well as useful examples of play, it has never been a better time to play Call of Ctulhu.

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66.00 €
Call Of Cthulhu RPG 7th Edition Quick-start Rules
Call Of Cthulhu RPG 7th Edition Quick-start Rules

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Horror Roleplaying in the Worlds of H.P. Lovecraft The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep — some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth. Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a booklet that collects the essential rules for Call of Cthulhu 7th Edition and presents them in abbreviated form. This book comprises a complete basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe'ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs). From its origin, Call of Cthulhu was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Call of Cthulhu mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. Use this booklet to play Call of Cthulhu immediately, and to discover the improvements to the system. Games rules, an updated character sheet, and a classic adventure are included. 48 pages By Sandy Petersen, Mike Mason, Paul Fricker, and Lynn Willis.

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12.00 €
Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. INSIDE THIS BOX: * Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. * Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. * Book 3: Adventures—three starter adventures for your players to explore. * Ready to Play Investigators—five ready to play game characters. * Blank Investigator Sheets—ready for creating your own investigators. * Roleplaying Dice – a set of six polyhedral dice for use in the game. * Player Handout – a set of ready to use props. * Adventures! This box comes packed with four classic adventures for over ten hours of game play: - Alone Against The Flames - Paper Chase - Edge of Darkness - Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook. What’s different about this edition? * New box art by Lin Hsiang * New cover design of books * Updated to include errata * New format investigator sheets Boxed set with Dice by Mike Mason & Friends

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36.00 €

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