Roolipeli

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Cthulhu by Gaslight: Investigators' Guide (HC)
Cthulhu by Gaslight: Investigators' Guide (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Adventure, Mystery, & Horror in the 1890s The 1880s—Victorian England. Mystery and adventure in fog-shrouded streets and alleyways. Secret cabals commit grisly murder, wicked crimes, and pledge to bring about the ruin of civilization—all within the square mile of the City of London. Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. Inside, you'll find: * The Call of Cthulhu core rules, including character creation. * Setting information for Victorian London, the Empire, and the gaslight period of the 1880s to 1900. * A list of equipment and weapons to arm your Investigator. * Rules for Exploration, Fringe Science, and the Occult. * 10 ready-to-play characters. This book contains the rules for creating Gaslight-era investigators, as well as the core rules for Call of Cthulhu, making it perfect for new and veteran players. The Cthulhu by Gaslight: Keeper Book, available separately, provides Keepers with Victorian-age secrets and plots, advice on running Cthulhu by Gaslight, as well as ready-to-run scenarios. This book deals with mature themes and is intended for mature players. This supplement can be enhanced with the Call of Cthulhu roleplaying game as well as the Pulp Cthulhu supplement, both available separately. 296 Pages, Fullcolor Hardcover

      ei vielä ilmestynyt odotettavissa 26. marraskuuta 2024
60.00 €
Arkham Horror RPG Core Rulebook (HC)
Arkham Horror RPG Core Rulebook (HC)

It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction! * IMMERSIVE STORYTELLING: Step into the 1920s to explore the mysterious and perilous world of Arkham, facing eldritch horrors in a narrative-driven RPG. * DYNAMIC POOL SYSTEM: Utilizes a deceptively simple yet tactical dice system ensuring every decision impacts your survival and sanity. * RICH CHARACTER CREATION: Build unique characters from eight archetypes, each with distinctive abilities and backstories—from mystics wielding eldritch powers to adventurers brandishing whips. * DETAILED AND BEAUTIFUL DESIGN: A 256-page hardcover book filled with stunning artwork and graphic design that brings the dark, atmospheric setting of Arkham to life. * BROAD APPEAL: Suitable for both new and experienced players with easy-to-learn mechanics that provide depth for strategic gameplay. 256 page Hardcover Rulebook

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50.00 €
D&D Dungeon Master's Guide (2024 Revision) (HC)
D&D Dungeon Master's Guide (2024 Revision) (HC)

Weave fantastic adventures with this comprehensive resource for Dungeon Masters. Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party. • Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game • Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them • 15 new, ready-to-use, reusable maps for homebrew adventures; ncludes a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk • Presents Greyhawk as a customizable, ready-to-use campaign setting for Dungeon Masters; set your adventures within Greyhawk or use it as a foundation for worlds you create. • More than 300 new and improved treasures and magical items, including 18 brand new magical items • Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players • Easily find information on key D&D characters and locations with the Lore Glossary and multiple handouts and resources for keeping track of campaigns Tämä ei ole 6. laitos. This is not a 6th edition.

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47.10 €
D&D Player's Handbook (2024 Revision) (HC)
D&D Player's Handbook (2024 Revision) (HC)

The essential resource for Dungeons & Dragons players. Dive into the biggest Player’s Handbook in Dungeons & Dragons history, thoughtfully redesigned based on 10 years of feedback from the D&D community. This new and improved Player’s Handbook is the ultimate guide for fifth edition D&D players. Play your way with optimized rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic heroes from an expanded selection of character origins, classes, and subclasses, revised and balanced for maximum fun. This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. * Improved layout and organization help you find the information you’re looking for more easily and clearly. * The ideal start to your D&D adventures, with updated learn to play and character creation sections. * Expanded player options! Customize your character with 12 classes, 48 subclasses, 10 species, 16 backgrounds, and 75 feats, revised and balanced for maximum fun. * Marvel at new illustrations and a streamlined design that make every page a joy to experience. * Locate rules information easily with an alphabetized Rules Glossary. * Explore more than 380 spells, including all-new additions to your arsenal. * Get greater versatility in combat with new Weapon Masteries. * Craft new items and discover fresh ways to utilize your tools with a new Tools & Crafting System. • The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community • The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap • Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats • Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience • Nearly 400 spells, including all-new additions to your arsenal • New Weapon Masteries that give players greater versatility in combat • New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring Tämä ei ole 6. laitos. This is not a 6th edition.

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46.50 €
Pathfinder 2nd Edition: Monster Core (HC)
Pathfinder 2nd Edition: Monster Core (HC)

Pathfinder Core FAQ. Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Monster Core includes: * Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper! * Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more! * Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans. * Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments. * Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat. * Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it. * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge! * Hundreds of beautiful full-color creature illustrations! * Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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72.00 €
Pathfinder 2nd Edition: Player Core (HC)
Pathfinder 2nd Edition: Player Core (HC)

Pathfinder Core FAQ. The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players! Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes: * Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. * Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc! * A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well! * Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes. * A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world! * Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality! * Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more! * This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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72.00 €
Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. INSIDE THIS BOX: * Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. * Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. * Book 3: Adventures—three starter adventures for your players to explore. * Ready to Play Investigators—five ready to play game characters. * Blank Investigator Sheets—ready for creating your own investigators. * Roleplaying Dice – a set of six polyhedral dice for use in the game. * Player Handout – a set of ready to use props. * Adventures! This box comes packed with four classic adventures for over ten hours of game play: - Alone Against The Flames - Paper Chase - Edge of Darkness - Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook. What’s different about this edition? * New box art by Lin Hsiang * New cover design of books * Updated to include errata * New format investigator sheets Boxed set with Dice by Mike Mason & Friends

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36.00 €
WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: * A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire. * Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik. * A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults. * Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within. * A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’. * An examination of life on the Reik with details on settlements and trade. * A Bestiary of monsters that haunt the river, and a list of waterborne diseases. * A wide range of riverfolk NPCs with hints and tips for how to incorporate them. The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers. 96p HC

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42.00 €
Astraterra 2: Kertojan käsikirja (HC)
Astraterra 2: Kertojan käsikirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Astraterra on maailma täynnä arvoituksia ja vaaroja sekä uskomattomia aarteita ja arvokkaita salaisuuksia. Seikkailuillaan löytöretkeilijöiden pitää uhmata monenlaisia luonnonvaaroja, kavalia ansoja ja häijyjä olentoja, ennen kuin he saavat tehtävänsä suoritettua ja kerättyä saaliinsa — oli se sitten jalohopeaa, teknoaarteita tai muinaista tietoa. Kertojana olet näiden salaisuuksien ja aarteiden vartija. Voit laatia omia seikkailuja haastamaan löytöretkeilijöitä ja yhdessä pelaajien kanssa saatte kokea parhaimmillaan ikimuistoisia hetkiä näiden seikkailujen parissa. Pelinjohtajan kirja – Kertojan käsikirja Kertojan käsikirja on tarkoitettu pelinjohtajan työkalupakiksi ja apuvälineeksi omia seikkailuja ja pidempiä pelikampanjoita suunnitellessa. Kirjassa on lisää Astraterran maailmasta, lisää konkarisääntöjä, teknoaarteita, olentoja, ohjeita pelinjohtamiseen ja seikkailujen suunnitteluun sekä paljon muuta. Kertojan käsikirja sisältää seuraavat osiot: * Astraterran atlas: maailman historiaa ja maailman eri osien ja tärkeiden paikkojen kuvauksia. * Muinaisten salaisuudet: Tietoa astratekistä, eli teknoaarteista, elokoneista ja muista Muinaisten jäänteistä. Tässä osiossa kerrotaan salaisuuksista, jotka avaavat muun muassa Myrskyn, eteepien ja eteriumin merkitystä Astraterran maailmassa. * Löytöretket: ohjeita omien seikkailujen suunnitteluun. * Kohtaamisia: ohjeita mielenkiintoisten olentojen ja sivuhahmojen suunnitteluun. * Konkarisäännöt: erilaisia tapoja syventää ja maustaa pelin sääntöjä oman maun mukaan. * Olentopedia: Astraterrassa kohdattavien kummallisten olentojen ja villieläinten tietoja sekä ohjeita olentojen muuttamiseen ja omien olentojen suunnitteluun. Kertojan käsikirja sisältää: * Lisää tietoa Astraterran maailmasta ja sen historiasta * Ohjeita omien seikkailujen tekemiseen sekä pelinjohtamiseen * Lisää konkarisääntöjä pelin mukauttamiseksi omiin tarpeisiin * Lähes 40 ihmeellistä teknoaarretta ja yli 50 erilaista olentoa Pelaamiseen tarvitset Astraterran 2. laitoksen Löytöretkeilijän oppaan. Se sisältää säännöt oman sankarihahmon luomiseen ja seikkailemiseen Astraterran maailmassa.

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39.00 €
Alice is Missing RPG
Alice is Missing RPG

Esittelyvideo. Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice. The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters text message conversations as they uncover Alices fate. The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together. Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game. Alice Is Missing runs over a single session of 2-3 hours, with 3-5 players. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes are spent uncovering secrets and unearthing clues in an attempt to discover where Alice is, and who is behind her disappearance. Though text messages seem to be the most common mode of communication in our modern era, they are rarely utilized as a storytelling medium. The integration of texting into the gameplay unlocks a brand new way to play RPGs that is unlike anything you’ve likely experienced before. It’s personal, immersive, and perfect for remote play. Powered by simple but unique card mechanics that give everyone equal footing in telling the story, the game runs without a GM, or gamemaster, and instead empowers the players to create the story together. While in-game time is fluid and the text messages could take place over the course of a day or more, the actual gameplay lasts a total of 90 minutes and is accompanied by a beautifully cinematic, licensed music playlist (featuring artists such as Message To Bears, This Patch of Sky, Justin LaPointe, and Be Still The Earth) which acts as both a timer and a soundtrack for the game. How to Play You’ll start by choosing characters, drawing a motive for how that character acts, and assigning relationships to one another. Then, using the appropriate prompts on your character card, each player will record a secret voicemail to be played at the end of the game. You’ll then establish some important information about your town of Silent Falls by choosing suspects and locations you think could have played a part in Alice’s disappearance. Lastly, you’ll receive Clue Cards that will be used during the game to generate information about the mystery you’re unraveling. Once the timer starts and the game begins, you’ll flip your Clue Card when the number on the timer hits the number on the Clue Card’s back. This will often result in you drawing a card from the Suspect or Location deck and combining it with the prompt on the Clue Card to create the information your character uncovers. This clue is then worked into the text conversation between the characters organically. These clues will continue to be revealed throughout the game, building tension and heightening the stakes until the 10-minute card flips, and the game comes to its climactic end. The End of the Game Once the timer goes off at 90 minutes, players will have the opportunity to send one last text message before the secret voicemails play over the closing music track. Once the voicemails are finished and the current song ends, the game comes to a close. By putting its lens on the relationships, tensions, and story arcs between the characters looking for Alice just as much as the search for Alice itself, the game challenges players to explore aspects of emotional intimacy and personal connection in a unique and accessible way. Alice Is Missing inherently deals with mature themes and potentially-difficult topics such as gender, sexuality, violence, and grief. We’ve been lucky enough to bring on the incredibly talented Lauren McManamon (Girl Underground, Good Society: A Jane Austen RPG, Codex) as our editor to ensure these topics are approached in a thoughtful and responsible manner. We’ve also included important tools to help navigate these themes at the table (and off the table) to ensure everyone has both an exhilarating and positive experience. Online Play Though the game has been in development for the last year, in an unintentional way, it mirrors the reality we now face during this era of social distancing; the craving for connection despite the distance that may be between us. Alice is Missing provides a unique way to play without the traditional hang-ups that come with trying to structure a Virtual Table Top session. Since the only time you'll need to 'go to the table' is to grab a card. The meat of gameplay exists on your mobile devices. Contents: * 72 cards * Rulebook Designer: Spenser Starke Artist: Julianne Griepp

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28.60 €
Praedor 2.0 Pelinjohtajan kirja (HC)
Praedor 2.0 Pelinjohtajan kirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Korjauksia ja selvennyksiä Lomakkeita ja apuvälineitä PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi. Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille. Pelinjohtajan kirjassa on kaikki mitä huimia seikkailuja ja ovelia juonenkäänteitä pohtivan pelinjohtajan tulisi tietää. Roolipeliin on tarjolla myös Seikkailijan kirja. * Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä * Useiden eri taiteilijoiden upea sisäkuvitus * Kokonaan uusi ja perinpohjainen pelinjohtamisen ohjeistus * Seikkailuja, hirviöitä, aarteita ja outoja kohtaloita * Borvarian ja Jaconian laajennetut kuvaukset, päivitettyinä vuoteen 520 Va. * Lukupaketti kaikille pelinjohtamisesta ja/tai Jaconiasta kiinnostuneille * 156 sivua, A4-koossa * Keinonahkakannet metalliväripainatuksella * Runsas mustavalko- ja harmaakuvitus * Upea Jaconian värikartta

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40.00 €
Praedor 2.0 Seikkailijan kirja (HC)
Praedor 2.0 Seikkailijan kirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle! Lue lisää täältä Korjauksia ja selvennyksiä Lomakkeita ja apuvälineitä PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi. Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille. Seikkailijan kirjassa on kaikki mitä uraansa aloittelevan praedorin tulisi tietää. Roolipeliin on tarjolla myös Pelinjohtajan kirja. * Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä. * Jaconian värikartta * Useiden eri taiteilijoiden upea sisäkuvitus * Lisää Petri Hiltusen maailmasarjakuvaa! * Tuoreimmat versiot säännöistä, runsailla esimerkeillä * Uusi ja pelattavampi alkemia! * Kaikki ja enemmänkin kuin mitä pelaajan tarvitsee tietää * Pelkällä Seikkailijan kirjallakin voi pelata * 156 sivua, A4-koossa * Keinonahkakannet metalliväripainatuksella * Runsas mustavalko- ja harmaakuvitus * Upea Jaconian värikartta

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40.00 €
WHFRP 4: Enemy in Shadows Companion (HC)
WHFRP 4: Enemy in Shadows Companion (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire. Enemy in Shadows Companion Includes: * Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher. * The Empire: a look at the foremost power of the Old World, its politics and influence. * Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open. * A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players. * The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch. * 25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power. * Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged. * The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules. * The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire. 96p HC

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42.00 €
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program "At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ " The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire. The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers. Enemy in Shadows includes: * The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. * A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new. * A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore. 144p HC

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48.00 €
Band of Blades RPG (HC)
Band of Blades RPG (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program The bonds of blood and battle are forged in the dark! The Road to Skydagger Keep The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood. But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour. Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy. Band of Blades contains all the rules you need to play. In this book you’ll find: * A clear game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion. * Rookie, Soldier, and five different Specialist playbooks, with Legionnaires created as they are needed when the casualties of war set in. * Legion roles for all of the players: the Commander sets mission priorities, the Marshal directs the troupes, the Quartermaster manages precious resources, the Spymaster gathers intel in the field, and the Lorekeeper preserves the histories of the Legion. * Three different Chosen—humans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion. * Army advancement throughout the campaign, including gaining new materiel and the promotion of the Legion’s troops. * Four distinct heritages of brave and flawed people seeking to survive another night from the Cinder King’s horrors. Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk—but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades! 464p hardback

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54.00 €
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