Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

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kuva on linkki tuotesivulle: Recall
Recall

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either: • Use a keycard to activate an action box, or • Recall to produce resources and regain your keycards. When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics. An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities. Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories. By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games 1–4 PlayersPlay Time: 90 MinAge: 14+

89.30 €
kuva on linkki tuotesivulle: Final Nine: A Disc Golf Card Game
Final Nine: A Disc Golf Card Game

Final Nine is a compact and competitive card game based on the rules, equipment, features, design, fun, and quirks of Disc Golf. It’s a game about making decisions, picking the best DISC, applying SKILL, avoiding TROUBLE, hoping for LUCK, and making the PUTT. Just like Disc Golf, the aim in Final Nine is to complete your chosen set of HOLES in the lowest number of THROWS possible. It's for 1-4 players, ages 10+, has 108 cards, and takes 30+ minutes to play (full 18). It comes with 2 sets of rules: Standard and Battle, 3 Levels of Play: REC, AM, and PRO. You can also play an easier game using half the pack, or full which is harder. The card swapping and play system allows for a rapid turnover and randomness of cards, allowing for massive replayability. To play, lay out the HOLE cards as a board sized grid course (9 or 18 cards), or stack the HOLES in order/shuffled. Each player receives 9 cards for their HAND, made up of DISC and ACTION cards. Swap two cards out at the beginning of a new HOLE. Play a DISC card to match the HOLE GRIDS and find a safe landing spot. Add SKILL if you, can then draw the next ACTION card to see if your THROW was a success, or you end up with a DEVIATION or CALL. If TROUBLE has effected your THROW, add LUCK to nullify it. Once you are within 2-3 GRIDS of the BASKET, use a PUTTER to complete the HOLE. Final Nine is like a little fun Disc Golf course in your pocket. It's for those times you can't get to the course because of weather or injury, for those who already play, and those who would like to learn more about the sport. Play your game! 1–4 PlayersPlay Time: 30 MinAge: 10+

33.00 €
kuva on linkki tuotesivulle: Knee Deep in Hexes
Knee Deep in Hexes

Knee Deep in Hexes is like deck building meets all your favorite 90's RTS games combined - but this time it's a board game. Knee Deep in Hexes is a 2-player strategy skirmisher. After the exodus from Earth, you fight on a distant desert planet for scarce resources, build extractors, factories and units - from fast construction vehicles to frightening Paloozas. Get knee-deep into intergalactic warfare: Choose your companions with their set of game-breaking skills, build your deck out of unique strategy cards and outsmart your enemy: Win by either destroying their headquarter or by sending their most valuable units to the scrapyard as quickly as possible. Each player chooses a faction first. Every faction consists of four companions - the General, who oversees the battlefield from the planetary orbit, the Commander, who draws on many years of experience in combat and adjusts tactics rapidly, the Tech, who supports the troops by steady innovations and the Trickster who is outsmarting the enemy. Each companion comes with a unique deck of action and war cards. Players can either use these predefined decks or, if they are advanced, engage in deckbuilding in search of ever unique combos. The same high variability applies to the map: Here you can either use a predefined casual variant for a quick match or build a world before the game starts by drafting planetary cards. We are already designing and playtesting new factions, companions and decks as well as worlds. In this action-packed game, you'll have very little time to secure your basic supplies - that is, build the first construction vehicles and build the first extractors to harvest materials and energy - before clashing with your opponent on the tight map. Play action cards during your turn to gain unique strategic advantages and take the initiative on the battlefield. Gather your tanks, carefully plan the use of your war cards, which will give you powerful bonuses in battle - and declare the war zone you want to attack. But beware, here comes the big twist: the battle in the war zone you declare will not take place directly at the end of your turn, but at the end of the turn of your opponent. Your enemies have a whole turn to react, to redeploy troops or to suddenly stab you in the back somewhere else. So be one hundred percent sure before you act! 2 PlayersPlay Time: 25–60 MinAge: 14+

92.40 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

88.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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