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kuva on linkki tuotesivulle: Dune: War for Arrakis
Dune: War for Arrakis

Rules. Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. The Spice Must Flow The most important world in the Imperium is Arrakis, known also as Dune due to being a vast planet-size desert. Here is where one finds spice, a substance required for interplanetary travel. Whomever controls Arrakis controls the spice. And who controls the spice controls the universe. Dune: War for Arrakis puts players in the role of the heads of Houses Harkonnen and Atreides during the events of the Desert War. They each have their own goals and resources to ensure that, in the end, control of the spice is theirs. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium. Highly Detailed Figures The various units and characters in the game are represented on the tabletop by highly detailed colored plastic figures. Bring the Story of Dune to Your Tabletops The game brings many aspects of the story and lore of the Dune novels to life through its mechanics and detailed figures, letting players really feel like they are fighting for control of the Spice. 1–4 Players 120 Min Age: 14+

161.90 €
kuva on linkki tuotesivulle: Emberheart
Emberheart

The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers. Emberheart is a quick-playing, medium-weight worker placement game . As one of the King’s Champions, your task is to recruit heroes, rescue dragons and expand their preserves, train your own dragon companion, and oppose the roaming poachers. On your turn, you can either take an Aide token (granting you a unique bonus for the round), or send a party of hirelings to one of the locations on the island. The number of hirelings you send matters just as much as where you send them: the more you commit to a location, the earlier you get to choose from its limited rewards, and the less likely your opponents are to outbid you with a larger party. There are various hirelings at your disposal: Grunts are versatile but single-use, while Scouts, Rangers and Wardens are permanent, but limited to specific locations. Your Dragon Companion can also join a party of hirelings as you place them, giving them various bonuses based on how you trained it. The locations’ rewards allow you to recruit Heroes with unique abilities, rescue Dragons from the poachers’ grasp to get them to safety in matching Preserves, and launch counterattacks against the poachers. In the heat of some actions, and during the Poachers’ Raid at the end of each round, you may get burned, and advancing too far on the Flame track will take its toll at the end of the game. Rescuing Dragons, recruiting Heroes, training your Dragon Companion, and keeping your Flame low will earn you Glory at the end of the game. After five rounds, the Champion with the most Glory wins, inheriting the title of Dragon Ambassador. –4 PlayersPlay Time: 60–90 MinAge: 12+

47.20 €
kuva on linkki tuotesivulle: How to Save a World
How to Save a World

As one of the leading scientific researchers in the galaxy, you're in high demand. You've spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You've been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end. An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria — a planet killer. If something isn't done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding: * A powerful laser is tracking the asteroid’s approach and will fire as soon as it comes within range in hopes of reducing it to a mere pebble. * An energy shield might be just enough to deflect the approaching asteroid, altering its course and saving Alarria. * In a final desperate attempt to preserve some of the unique species of the planet, an evacuation plan has been ordered. The nearby forest moon, Fortuna, has been tested and can support life, and thankfully it’s out of the blast zone. You just need to move as many of the species as possible before impact. Your research work has been put on hold as the greatest minds on the planet have been recruited to develop the three plans. Time is running out as each second brings the asteroid closer to Alarria. Where will you focus your efforts? Which plan has the best chance to succeed? There’s no time to waste... How to Save a World is a worker-placement game with hand-building and resource management. Each turn, you assign workers to perform critical tasks or spend action cards to help advance your goals. At the end of each round, the projects will be assessed and the asteroid will move ever closer. Can you make the right decisions to avert disaster in this competitive science-fiction thrill ride for 2-4 players? 1–4 PlayersPlay Time: 60–90 MinAge: 10+

53.90 €
kuva on linkki tuotesivulle: Starligned
Starligned

Use your telescope to search the night sky for the most beautiful constellations. It can be difficult to get everything in the picture and the other astronomers will make it as difficult as possible for you. Get the most points by capturing the most beautiful starry sky. You do this by playing a row of ten star cards, using their effects cleverly and passing cards tactically. There are five constellations that you can find. Each card is divided into two halves, the highest value half has a ful version of the constellation and the lowest value half has an incomplete version of the constellation. Each star card has an effect which can be used to sabotage other players’ telescopes or increase your own telescopes value. The game is played in two stages of five rounds. Each round consists of the following four phases: Each player plays a card face down from their hand in front of them. All players reveal the card in front of them. If there is a card with the stop effect in play, you skip the next phase. In turn order, the players check for moon bonusses and play the effect shown on their played card. Each player chooses one card in their hand to rotate and passes their hand to the player to their left. When players have a total of ten star cards played in front of them, the game ends and the final scoring begins. The players add up the points shown on the top half of the card in front of them and apply any end game effects that are visible. The player with the most points, wins the game!

19.10 €
kuva on linkki tuotesivulle: Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

88.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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