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kuva on linkki tuotesivulle: Miskatonic Tales: Journey to Innsmouth
Miskatonic Tales: Journey to Innsmouth

Rules. Immersive, Storytelling Board Game in the Cthulhu Mythos Miskatonic Tales: Journey to Innsmouth takes you on an adventure where your decisions drive the story. Explore, investigate and decide what to do based on the consequences of your actions. Follow the trails of Mythos! A board game adventure where the players are fully responsible for how the story unfolds. This cooperative game doesn't have a strict turn order, but instead puts emphasis on solving the case together as a group. Every move made exploring the map reveals more of the story. The Miskatonic Tales: Journey to Innsmouth Board Game contains three stand-alone adventures that can be played separately, yet share one large story arc. Each time you play, the story can be different. What role will you play? Investigate the clues and uncover the truth. Miskatonic Tales: Journey to Innsmouth is a fully cooperative board game for 1–4 players, designed to tell an evolving story through interactive gameplay. In this adventure, you'll explore the map, investigate strange events, and uncover the hidden truth behind the ominous town of Innsmouth. Each of your actions is accompanied by a paragraph from the playbook that describes your discoveries, consequences, and available choices. There are no fixed win or lose conditions—you play to explore, discover, and shape your own story. * No win or lose condition - play to experience the story and uncover the truth behind mysterious events! * Dive deep into the story - unravel the narrative hidden within the cards, maps, storybooks, investigator boards, dice and much more! * Play as one of eight unique Investigators - each character is equipped with their own deck of cards and a starting object that suits their profession. * Experience three distinct scenarios in the world of Call of Cthulhu and play multiple times - each playthrough uncovers new paths and outcomes. * Miskatonic Tales app with immersive voiceover is available for Android and iOS. The app is not required to play, but it offers immersive audio recordings of the introductions and all paragraphs from the three scenarios. Simply select a scenario and a paragraph number, and the app will read the corresponding passage from the storybook. You can adjust the background music, volume, and playback speed. 1–4 Players 90–180 Min Age: 13+

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77.00 €
kuva on linkki tuotesivulle: Oldest Child Standard (Silver) Card Game
Oldest Child Standard (Silver) Card Game

Oldest Child is a cooperative storytelling card game about a vampire. There are no winners or losers. In this game, you will be playing as yourself. Although you might change throughout the game, you are always you. If you need to change certain aspects of your own life to make the narrative work better, you are free to do so. The important part is that you be yourself and make choices that only you would make. In Oldest Child, you and a group of friends take care of a vampire for three years (the game taking only 4-6 hours). Her kind is suffering from a mysterious illness that cakes their noses with a white fungus, suffocating them, sometimes leading to death. It is named The Sufoca (Romanian for Suffocate). Lyda, the vampire you are taking care of, is sick with the illness and in a state of relative weakness. Contains: Story Deck (36) - Months of the story separated into three years. Make sure you shuffle the 12 months for each year so they are randomized. Between Years (2) - Two cards with instructions between years: a card between year one and two, a card between year two and three Item Deck (24) - Helpful items and “exposure” to Lyda which turns player(s) into vampire(s). Players cannot trade, steal, or give away items cards unless prompted by other cards. You may be prompted to draw an Exposure / Item Card after reading a Story Card. You do not have to reveal these cards to other players. Lyda History Cards (18) - Explains Lyda’s complicated past, her likes and dislikes, her motivations. You may be prompted to draw a History Card after reading a Story Card. Turn Cards (6) - Six cards that explain what you can or may do on your turn. Instructions - Booklet Metal Coin / Token - Whoever is hosting Lyda holds the token. 10 Sided Die - Chance outcomes are decided with this die. This is sometimes noted as “D” as in 1D10 (one dice that's 10 sided). The token you hold when you host Lyda is a replica of Vlad the Impaler's Grandfather's coin. The coins will be buried in cemetery dirt before being packaged with each game. You can play solo or with three to eight players, but keep in mind, the more players you have, the more competitive the experience can be if players want to become vampires. Couples can team up if they live in the same dwelling as they will make decisions as a household. Couples can share exposure symbols so they both could turn into a vampire at the same time. In the group mode of the game, you and your friends will take turns pulling story, item/effect, and history cards as you learn Lyda's past and resolve current-day events. Tensions will quickly run high as you decide who hosts Lyda in their home, what neighbors need to be fed upon, and how to make your undead guest happy. You will have to preform real life acts like, if your group decides an IRL neighbor will be fed to Lyda, take a glass from your kitchen and place it in front of the neighbor's front door as a symbol.

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36.60 €
kuva on linkki tuotesivulle: Feya's Swamp
Feya's Swamp

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game. 2–4 PlayersPlay Time: 80–100 MinAge: 12+

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53.60 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

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60.00 €
kuva on linkki tuotesivulle: Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

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88.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

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159.00 €

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