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kuva on linkki tuotesivulle: Final Nine: A Disc Golf Card Game
Final Nine: A Disc Golf Card Game

Final Nine is a compact and competitive card game based on the rules, equipment, features, design, fun, and quirks of Disc Golf. It’s a game about making decisions, picking the best DISC, applying SKILL, avoiding TROUBLE, hoping for LUCK, and making the PUTT. Just like Disc Golf, the aim in Final Nine is to complete your chosen set of HOLES in the lowest number of THROWS possible. It's for 1-4 players, ages 10+, has 108 cards, and takes 30+ minutes to play (full 18). It comes with 2 sets of rules: Standard and Battle, 3 Levels of Play: REC, AM, and PRO. You can also play an easier game using half the pack, or full which is harder. The card swapping and play system allows for a rapid turnover and randomness of cards, allowing for massive replayability. To play, lay out the HOLE cards as a board sized grid course (9 or 18 cards), or stack the HOLES in order/shuffled. Each player receives 9 cards for their HAND, made up of DISC and ACTION cards. Swap two cards out at the beginning of a new HOLE. Play a DISC card to match the HOLE GRIDS and find a safe landing spot. Add SKILL if you, can then draw the next ACTION card to see if your THROW was a success, or you end up with a DEVIATION or CALL. If TROUBLE has effected your THROW, add LUCK to nullify it. Once you are within 2-3 GRIDS of the BASKET, use a PUTTER to complete the HOLE. Final Nine is like a little fun Disc Golf course in your pocket. It's for those times you can't get to the course because of weather or injury, for those who already play, and those who would like to learn more about the sport. Play your game! 1–4 PlayersPlay Time: 30 MinAge: 10+

33.00 €
kuva on linkki tuotesivulle: Knee Deep in Hexes
Knee Deep in Hexes

Knee Deep in Hexes is like deck building meets all your favorite 90's RTS games combined - but this time it's a board game. Knee Deep in Hexes is a 2-player strategy skirmisher. After the exodus from Earth, you fight on a distant desert planet for scarce resources, build extractors, factories and units - from fast construction vehicles to frightening Paloozas. Get knee-deep into intergalactic warfare: Choose your companions with their set of game-breaking skills, build your deck out of unique strategy cards and outsmart your enemy: Win by either destroying their headquarter or by sending their most valuable units to the scrapyard as quickly as possible. Each player chooses a faction first. Every faction consists of four companions - the General, who oversees the battlefield from the planetary orbit, the Commander, who draws on many years of experience in combat and adjusts tactics rapidly, the Tech, who supports the troops by steady innovations and the Trickster who is outsmarting the enemy. Each companion comes with a unique deck of action and war cards. Players can either use these predefined decks or, if they are advanced, engage in deckbuilding in search of ever unique combos. The same high variability applies to the map: Here you can either use a predefined casual variant for a quick match or build a world before the game starts by drafting planetary cards. We are already designing and playtesting new factions, companions and decks as well as worlds. In this action-packed game, you'll have very little time to secure your basic supplies - that is, build the first construction vehicles and build the first extractors to harvest materials and energy - before clashing with your opponent on the tight map. Play action cards during your turn to gain unique strategic advantages and take the initiative on the battlefield. Gather your tanks, carefully plan the use of your war cards, which will give you powerful bonuses in battle - and declare the war zone you want to attack. But beware, here comes the big twist: the battle in the war zone you declare will not take place directly at the end of your turn, but at the end of the turn of your opponent. Your enemies have a whole turn to react, to redeploy troops or to suddenly stab you in the back somewhere else. So be one hundred percent sure before you act! 2 PlayersPlay Time: 25–60 MinAge: 14+

92.40 €
kuva on linkki tuotesivulle: Marvel Champions LCG: Agents of S.H.I.E.L.D. Campaign Expansion
Marvel Champions LCG: Agents of S.H.I.E.L.D. Campaign Expansion

Heroes come in all shapes and sizes. Some can fly, some can shoot energy from their hands, and some are just really, really strong. But there are some heroes who don’t wear capes, heroes who stay out of the spotlight, working tirelessly behind the scenes to keep the world safe from covert threats. These are the agents of S.H.I.E.L.D. It’s the beginning of a brand-new wave of Marvel Champions: The Card Game! As the game’s eighth campaign expansion, Agents of S.H.I.E.L.D. brings a number of classic S.H.I.E.L.D. characters to the table, including two new playable heroes, Maria Hill and Nick Fury, each of whom comes with a pre-built deck ready to play from the get-go. Take on covert threats from the forces of A.I.M. while also working to expose the traitor within your own agency. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Agents of S.H.I.E.L.D.! * The eighth campaign expansion for Marvel Champions: The Card Game, this time featuring S.H.I.E.L.D.-themed heroes and villains. * Two new heroes, Maria Hill and Nick Fury, enter the game with fully pre-built and ready-to-play decks. * Five new scenarios pit players against the minions and mad scientists of A.I.M., featuring villains like Black Widow (Yelena Belova), the mercenary Batroc, and the deadly M.O.D.O.K. * Players can experience a campaign full of intrigue, during which they work to expose a traitor from within S.H.I.E.L.D. while battling the forces of A.I.M Contents: * Rulebook * 273 Cards * 2 Card envelopes

50.30 €
kuva on linkki tuotesivulle: Dune: War for Arrakis
Dune: War for Arrakis

Rules. Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. The Spice Must Flow The most important world in the Imperium is Arrakis, known also as Dune due to being a vast planet-size desert. Here is where one finds spice, a substance required for interplanetary travel. Whomever controls Arrakis controls the spice. And who controls the spice controls the universe. Dune: War for Arrakis puts players in the role of the heads of Houses Harkonnen and Atreides during the events of the Desert War. They each have their own goals and resources to ensure that, in the end, control of the spice is theirs. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium. Highly Detailed Figures The various units and characters in the game are represented on the tabletop by highly detailed colored plastic figures. Bring the Story of Dune to Your Tabletops The game brings many aspects of the story and lore of the Dune novels to life through its mechanics and detailed figures, letting players really feel like they are fighting for control of the Spice. 1–4 Players 120 Min Age: 14+

161.90 €
kuva on linkki tuotesivulle: Battletech: Alpha Strike Box Set
Battletech: Alpha Strike Box Set

Clashing Armies The commline ablaze with determination. An army of war-forged metal titans on the heights. The enemy entrenched in the valley below, weapons charging. On your order, your force surges toward their foes, banners streaming as weapons sear and render and shatter! Will your star-spanning empire win the day? Only you will decide! It is the thirty-second century. Mankind has waged a millennia of war across thousands of worlds of human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claim ascendance, as others wane or fall. Fighting and dying for their ambitions are the MechWarriors who owe them fealty, each the master of a towering avatar of destruction: the BattleMech. You command a detachment of these brave warriors dropped onto an unforgiving battlefield: only your wits and tactical acumen will bring victory, or leave you a casualty on a forgotten world. BattleTech is the world’s greatest armored combat game. In Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. Contents: * 13 high-quality, fully assembled (unpainted) miniatures; including two new redesigned miniatures, the Wraith and Pouncer, and seven all-new variants, in new poses. The rest are: - Archer - Atlas - Blackjack - Fire Moth - Locust - Nova - Phoenix Hawk - Timber Wolf - Warhammer - Warhawk - Wasp * 32-page Rulebook * 24-page fiction novella * 16-page Universe Primer * 13 Alpha Strike Cards * 13 Pilot Cards * 25 Battlefield Support Cards * 1 heavy-stock reference sheets * 2 Punchboards of trees and game counters * 9 small fold-up cardboard buildings * 6 medium fold-up cardboard buildings * 2 dice

88.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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