Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

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kuva on linkki tuotesivulle: Lands of Galzyr: Dreams and Mysteries
Lands of Galzyr: Dreams and Mysteries

Dreams and Mysteries is an expansion to our critically acclaimed open-world adventure game Lands of Galzyr. The expansion requires the base game to play and contains lots of exciting new content to further enhance the grand adventure. Including the new adventuring duo, Noko and Umi, each adventurer receives a lengthy personal storyline where they chase their dreams, unlocking new special abilities in the process. All expansion content, including a ton of new quests, events, companions, and items, fits inside the base game box even sleeved and integrates seamlessly. Dreams and Mysteries requires the base game to play. All content fits inside the base game box even sleeved and integrates seamlessly. You simply sort the new cards into the card library, enable the expansion in the digital storybook, and continue your adventures in a new, richer, deeper Galzyr! The expansion will include the following: * A new adventurer, Noko and Umi, the inseparable duo * Extended personal stories for all adventurers * New special abilities for all adventurers * And a lot more new content to make your adventures in Galzyr greater than ever before! What’s special about Dreams and Mysteries? * Fits inside the base game box and integrates seamlessly * Packed to the brim with a huge amount of finely crafted content * Develops each adventurer further through long personal storylines * Makes adventures in Galzyr deeper and richer than ever before Contents: * 240 beautifully illustrated cards * 1 custom adventurer figure * 1 adventurer board * 12 custom plastic pegs * 12 various tokens * 1 achievement sheet

65.90 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €
kuva on linkki tuotesivulle: Root
Root

Find adventure in this marvelous asymmetric game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late game presence—but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root! Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again. Root is designed by Cole Wehrle (Pax Pamir, Infamous Traffic, and John Company) and brought to life by master illustrator Kyle Ferrin (The Vast series, Stitches). 2–4 Players 60–90 Min Age: 10+

58.40 €
kuva on linkki tuotesivulle: Azul (suomeksi)
Azul (suomeksi)

Pelaajien valinta 2018 voittaja: perhepelit Spiles des jahres 2018: Kriitikkopalkinto Säännöt suomeksi, ruotsiksi, tanskaksi ja norjaksi. Maurien mukanaan tuomat azulejo-laatat (alun perin sinivalkoiset keraamiset laatat) otettiin Portugalissa innokkaasti vastaan, kun kuningas Emanuel I lumoutui Etelä-Espanjassa käydessään Alhambra-palatsin sisustuslaattojen uskomattomasta kauneudesta. Kuningas määräsi heti oman palatsinsa Portugalissa koristeltavaksi samanlaisilla laatoilla. 1 Ota kaikki samanväriset laatat joltain tehdasalustalta tai keskeltä pöytää. 2 Aseta ottamasi laatat yhdelle kuvioriville. 3 Luo upea laattaseinä Evoran palatsiin ja kerää pisteitä! SISÄLTÖ: * 100 seinälaattaa * 4 pelialustaa * 9 tehdasalustaa * 4 pistemerkkiä * 1 aloitusmerkki * 1 pellavapussi * 1 sääntökirja Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. AWARDS & HONORS * 2018 As d'Or - Jeu de l'Année Winner * 2018 As d'Or - Jeu de l'Année Nominee * 2017 Golden Geek Most Innovative Board Game Nominee * 2017 Golden Geek Board Game of the Year Nominee * 2017 Golden Geek Best Strategy Board Game Nominee * 2017 Golden Geek Best Family Board Game Winner * 2017 Golden Geek Best Family Board Game Nominee * 2017 Golden Geek Best Board Game Artwork & Presentation Nominee * 2017 Cardboard Republic Architect Laurel Nominee 2–4 Players 30–45 Min Age: 8+

51.70 €
kuva on linkki tuotesivulle: Ticket to Ride (suomeksi)
Ticket to Ride (suomeksi)

Katso pelin esittely Youtubesta. Mainion lautapelin "Ticket to Ride" suomenkielinen versio. Kilpailuhenki saa ihmiset tekemään kummallisia asioita - kuten vaikka kiertämään Pohjois-Amerikan kaupunkeja junalla. Tällaisen tehtävän eteen pelaajat kuitenkin joutuvat Menolippu pelissä. Pelin on suunnitellut aikaisemminkin junapelejä tehnyt Alan R. Moon, mutta Menolippu muistuttaa ehkä kuitenkin enemmän Trans Americaa kuin Moonin pelejä. Menolippu voitti vuoden 2004 Spiel des Jahres -palkinnon. Palkinto oli ensimmäinen Days of Wonderille ja jo toinen Alan Moonille (Elfenland voitti vuonna 1998). Junayhteyksien halkoma Pohjois-Amerikan kartta on monelle tuttu näky. Menolipun iso kartta on tuttuudestaan huolimatta miellyttävä ja selkeä näky. Kartalla oleville yhteyksille pelataan muovisia junanvaunuja, jotka tuovat mieleen Union Pacificin (Alan R. Moonin toinen junapeli). Vaunujen kirkkaat värit erottuvat toisistaan selvästi, vaikkakin värisävyt ovat hieman epätavallisia. Erittäin tärkeä osa peliä ovat kortit, joita on kahdenlaisia. Erivärisiä vaunukortteja käytetään yhteyksien rakentamiseen - värit vastaavat kartalla olevia värejä. Reitin pituus kertoo, montako samanväristä korttia sen rakentamiseen tarvitaan. Mitä pidempi reitti, sitä työläämpi se on kerätä, mutta toisaalta sitä enemmän kertyy pisteitä. Pisteitä saa myös matkalipuista. Jokaisessa lipussa on mainittu kaksi kaupunkia ja pistearvo. Jos yhdistää kaupungit yhtenäisellä reitillä, saa pelin lopussa kortin pisteet. Lippuja saa pelin alussa muutaman ja niitä voi kerätä pelin aikana lisää - hommassa on vain yksi pikku juju: jos reittiä ei saakaan valmiiksi, menettää pisteitä sen, mitä onnistuessaan olisi saanut. Rannikolta toiselle ulottuva pitkä reitti on houkutteleva pistelähde, mutta myös suuri riski. Pelaaja voi vuorollaan joko nostaa kortin tai rakentaa rataa. Menestys edellyttää oikeanlaista tasapainoa korttien keräämisen ja rakentamisen välille. Liian aikainen rakentaminen paljastaa suunnitelmat muille pelaajille, odottaminen taas kostautuu tärkeiden yhteyksien menettämisellä. Useimmat reitit voi kiertää pidemmällä reitillä, mutta kiertämiselläkin on rajansa. Aika voi loppua pahasti kesken. Suunnitelmia rajoittaa myös pelimerkkien määrä. Jokaisella pelaajalla on 45 nappulaa ja peli päättyy, kun jonkun pelaajan nappulat loppuvat. Pelin päättymistä voi siis jouduttaa, jos omat tavoitteet ovat kunnossa ja muilla näyttää olevan vielä rakentaminen kesken. Tässäkin vaiheessa ajoitus on kaiken ydin. Onnellakin on pelissä merkityksensä, matkalippujen muodossa. Hyvällä tuurilla pakasta saa matkalippuja, joiden reitit on rakentanut jo kokonaan tai melkein valmiiksi. Huonolla tuurilla taas saa aivan väärällä suunnalla olevia reittejä. Onneksi pakasta saa nostaa kerralla useamman kortin, joista voi pitää osan tai kaikki. Menolippua on kehuttu paljon, eikä suotta. Peli on hyvä perhepeli ja sopii myös kokeneempien pelaajien ajanvietteeksi. Peliä voi pelata enemmän tai vähemmän ilkeästi, mikä sitten onkin peliporukan mieleen. Kohtalaisen tuurielementin vuoksi huonompikin pelaaja saattaa joskus voittaa - se on erityisesti perheen parissa tai peleihin vähemmän fanaattisesti suhtautuvien kavereiden kanssa pelattaessa hyvä ominaisuus. Pelaajamäärä: 2-5 Ikäsuositus: 8+ Peliaika: 45 min Säännöt suomeksi, ruotsiksi, norjaksi ja tanskaksi. Suunnittelija: Alan R. Moon

39.90 €

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