Fantasiapelit - lautapeli

Tämä on näyteikkuna valittuun tuotealueeseen. Hakusuotimesta voit muuttaa rajauksia ja pääset selaamaan lisää tuotteita. Yläpalkin tuotehakuja myös voi rajata hakusuotimen avulla.

sivukoko:

kuva on linkki tuotesivulle: Altay: Dawn of Civilization
Altay: Dawn of Civilization

Lead one of Altay’s Elder Peoples and face the arrival of human settlers in your ancestral lands. Decide whether to embrace their innovations or uphold ancient traditions while expanding your kingdom, cultivating knowledge, building monuments, or defeating enemies. Altay - Dawn of Civilization is a deck-building civilization game, set in a mythic age. In a secluded region within a vast continent, four mysterious societies have cultivated distinct cultures over countless years, maintaining a fragile balance. They now confront a new challenge: the influx of human settlers with advanced crafts and weapons. As the leader of one of Altay’s Elder Peoples, you have the choice how to react to this challenge. The game board depicts a region where the four factions clash, each area characterized by diverse terrain types and resources. Players control one of four factions, each represented by a unique starting deck, featuring distinctions in the number of “basic” cards and faction-specific cards. During each turn, players use their cards to generate resources, erect new settlements, expand across the board, engage in maneuvers against adversaries, or obtain new cards to augment their decks, symbolizing the integration of the Elder Peoples with the newcomers and their crafts. Contains: * 1 Game board * 140 Wooden tokens * 178 Different cards (63x88 mm) * 92 Cardboard tokens and markers * 1 Scorepad * 1 Rulebook 2–4 Players 45–90 Min Age: 10+

59.20 €
kuva on linkki tuotesivulle: Bequest
Bequest

I, Dr. Schism, being of sinister mind and not-bad body, leave one bequest to my underlings. The gift of petty conflict! Bequest is a super-genius mix of drafting, set collection, and I Cut-You Choose mechanics, requiring players to use every ounce of their wits to outmaneuver their opponents, and come away with the largest share of Dr. Schism’s estate! Each round, every player gets a hand of five cards that they’ll need to split with their neighbor, representing some of Dr. Schism’s assets. It could be Treasure, Gadgets, the deeds to Hideouts, or even Evidence of his misdeeds! You’ll decide how to split the 5 cards, but split them wisely, as your neighbor will choose who gets which pile! Will you tempt them with the Gadget they’re collecting, hoping they’ll take some damning Evidence with it? Will you offer them 4 of the 5 cards, pushing them to leave you with the one item you really need? As you wait for them to decide, you have your own choice to make between the card piles split by your other neighbor. It seems obvious which pile they want you to pick—should you pick the other one? Or maybe that’s what the dastardly villain wanted all along! Each Asset type has a unique way of scoring points, adding new wrinkles as you collect. There are also Keys, which don’t give you anything on their own, but let you draft one of Dr. Schism’s powerful Special Assets. These include connections to his Lackeys, who can help you with powerful one-time effects, or blueprints for his ingenious Schemes, giving you new ways to score! But watch out—if you’re only paying attention to your neighbors, one of the villains across the table might beat you to the Special Asset you need! Bequest features phenomenal illustrations from Fiona Yap, of Dr. Schism’s estate and assets, as well as a colorful cast of Villains vying to take their place as his heir. Will you be the next great Supervillain? Contents: * 150 Asset Cards * 30 Special Cards * 8 Character Power Cards * 6 Reference Cards * 1 Score Pad * 6 Splittler Boards * 1 Plastic Round Tracker Token * 12 Plastic Decision Tokens * 1 Game Board * 1 Rulebook 3–6 Players 30–45 Min Age: 10+

45.00 €
kuva on linkki tuotesivulle: SUMO
SUMO

In SUMO, you try to use card play to push your opponent from the game. To set up, place the sumo wrestlers card in the center of the sumo ring. (The sumo ring has only three positions: left, center, and right.) One player sits on the left of the ring, the other on the right. Deal each player a hand of eight cards from a deck that contains 20 cards: 1-5 in four suits. Each player plays and reveals a card, with the high card playing first in the first trick; if the cards are tied, repeat this action until one player wins or all eight cards have been revealed, in which case you shuffle and re-deal. The first player plays a card, then the other player must follow suit, if possible. If the second player is off suit, the first player wins; if not, whoever played the higher card wins. In either case, the winner pushes the sumo wrestlers card away from them, then leads to the next trick. If the sumo wrestlers are ever pushed out of the ring, the pusher wins the game. If this doesn't happen, the winner of the final trick wins the game. However, a player can win earlier through one of three "sumo moves": -Abise-taoshi: Crushing the opponent with your weight, which in game terms means playing a 4 in the same color after a lead 1. -Hikiotoshi: Using the opponent's momentum to knock them down, which in game terms means playing a 1 in the same color after a lead 5. -Wucchari: Throwing your opponent out of the ring, which happens should you play an off-color 2 when the sumo wrestlers card is on the edge of the ring near you. 2 Players 5 Min Age: 10+

17.70 €
kuva on linkki tuotesivulle: Cascadia Insert
Cascadia Insert

Folded Space insert organizer Cascadia colour insert AEG Games Flatout Games Landmarks Official full colour insert compatible with Cascadia, including space for the Landmarks expansion. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules act as a lid on top of the trays. The trays are arranged in up to two layers. There is a gap in the top right corner which is for the bag of wildlife tokens, scorepad, and starter habitat tiles. There is space for all cards to be sleeved. The insert includes two trays for the hexagon habitat tiles which can be used during game play. Every tray includes images from the rulebook or game cards and boards. The images greatly improve the look of the trays, but also help in game clear up as you can instantly see what goes where. For this game we had some space left on the third sheet so we have included two "coaster" pieces which can be used as you wish. On one side they are branded with the game and expansion box lids, on the reverse with our own logo. When packing the box, first place the starter habitat tiles, scorepad, and cloth bag in the gap provided. Next simply place both rulebooks on top. This fully fills the box without any lid lift and allows for vertical storage of the game. Note: there is only room for one full scorepad, not two. FS-CSCDA is an officially licensed insert product made in partnership with AEG Games and Flatout Games. All trademarks and copyrights remain the property of their respective owners, which are in no way associated or affiliated with Folded Space EOOD. This product consists of a flat-pack of 3 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package. Note: This product is intended for a box size of 24.9 x 24.9 x 7.7 cm.

24.90 €
kuva on linkki tuotesivulle: Apex Legends Core Game
Apex Legends Core Game

Apex Legends: The Board Game is a highly competitive, intensely tactical team vs. team miniatures game for 2-4 players. Each playthrough takes about 60-90 minutes, depending upon the number of players and selected game features. Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life. Taking place on the Kings Canyon map, the core experience is focused on the final zone, where the ultimate confrontation unfolds. Each player takes on the role of a unique legend. The players activate team by team, trying to outmaneuver the enemies in the heat of battle and recreating the unpredictable, unforgettable moments known from the source game through securing key positions on the map, snatching up valuable loot seconds before the other player, or perhaps diving behind cover or shielding a teammate just in time to save them from oblivion... Once they are activated, each legend may perform basic actions such as move, interact, use, and attack. Additionally, the players may use their legend's set of unique abilities (both combat-oriented and utility-based) as well as a deck of legend-specific feat cards in their favor. Creating a well-built team in which the legends complement one another on the battlefield as well as using all available strategic options is the key to victory. Once the activation of the team is complete, it's not over! On their opponent's turn, the legends may react to the actions of their enemies with instant and reaction cards. Reactions allow a player to respond when either they or their teammates are attacked by taking cover, recovering their shield, or providing help to their ally. When the condition is met on an instant card, the player may activate it as a neat way to thwart their opponent's next move. Every choice, every move, and every piece of ammo matters! 2-6 Players 60–90 Min Playing Time Age: 14+

126.50 €
kuva on linkki tuotesivulle: Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

60.00 €
kuva on linkki tuotesivulle: Eclipse: Second Dawn for the Galaxy
Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy replaces the classic 2011 version of the game. Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game. Contents:* 108 player ship miniatures* 1 galactic center defense system miniature* 14 ancient ship miniatures* 4 guardian miniatures* 12 orbital miniatures* 10 monolith miniatures* 210 acrylic cubes* 96 acrylic discs* 24 dice* 18 storage markers* 1 round marker* 1 black reputation tile bag* 1 white tech tile bag* 54 sector hexes* 114 tech tiles* 282 ship part tiles* 36 discovery tiles* 24 colony ship tiles* 6 blueprint tiles* 33 reputation tiles* 18 ambassador tiles* 10 orbital/monolith tiles* 1 start player tile* 6 summary tiles* 1 traitor tile* 4 info tiles* 6 species boards (two-sided)* 6 species trays (with lid)* 6 control boards (two-part)* 1 tech tray* 1 upgrade tray (with lid)* 2 table trays (with lid)* 1 base tray 2-6 Players 60-200 Min Age: 14+

159.00 €

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