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This is Free Trader Beowulf: A System History of Traveller (HC)
This is Free Trader Beowulf: A System History of Traveller (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program This is Free Trader Beowulf, calling anyone... Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe of Charted Space, it would become the longest running SFRPG in the industry. However, its path would not be simple. After Traveller reached its early apogee just four years in, it would face decades of increasing problems, raising many questions. Why did GDW decided to shatter their Imperium? What led them to seek outside help to produce the second edition of the game? Why did they abandon the Traveller game system with their next revision? How could such a popular publisher face bankruptcy just two decades on? Similarly, what happened to Imperium Games, QuikLink Interactive, and others who followed in GDW’s footsteps as the inheritors of the Traveller legacy? And finally, how did Mongoose Publishing reach into the past and bring Traveller back to its position as the industry’s best-loved SFRPG? This volume answers those questions and more. It tracks Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many licensees. Most importantly, it tells how Traveller fell into increasing darkness before descending into a Long Night, and how it rose again as a phoenix. From the author of Designers & Dragons, which told the story of the entire roleplaying industry, comes the intimate history of a single roleplaying game, culled from hundreds of primary sources and interviews. A Designers & Dragons System History 296 pages

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72.00 €
Game Wizards: The Epic Battle for Dungeons & Dragons
Game Wizards: The Epic Battle for Dungeons & Dragons

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its co-creators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened. 408 pp., 6 x 9 in, 30 b&w illus.

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32.50 €
Geologist's Primer (HC)
Geologist's Primer (HC)

Welcome to a world of science, myth, & magic... Introducing the Geologist's Primer, a system-agnostic illustrated guide to real-world crystals, minerals, and metals. Inspired by 19th-century field guides and the millennia of folklore, myths, and legends, it brings a wealth of easily-accessible, organized information straight to your gaming table. From demon-binding agate to immortal zircon, the Geologist’s Primer is rooted in scientific geology, ancient folklore, legends, myths, and old-school alchemy. This fully-illustrated (and thoroughly-researched!) guide provides information on 100 minerals, metals, mineraloids, and crystals, along with their properties in both fantasy and modern settings! Each entry in the Geologist's Primer provides basic geological information, notes on where to find and how to extract these materials, along with their industrial, decorative, magical, and sometimes even culinary properties. Each entry also includes a short, handy description. So if you’re just browsing for information, you won’t have to read through pages of text! Features: * A full-color, hardcover book with 360 pages of geological, geomythological, folklore, and tabletop roleplaying materials. * 100 illustrated, detailed descriptions of magically-inclined minerals from around the world. * Concise, useful and imaginative lore chapters. * Primers on alchemy, blacksmithing, and jewel-grafting for bringing unique mechanics to play at your gaming table. * Quest prompts, random gem generation tables, magical and astrological resources, and other tools for creating plot hooks, dangerous locations, legendary items, and more. * An index, a detailed table of contents, references, and bibliography. Full Color, Hardcover Book, 360 pages

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72.00 €
Herbalist's Primer (HC)
Herbalist's Primer (HC)

An illustrated guide to magical plants! Herbalist's Primer is a system-agnostic illustrated guide to real-world magical plants. Inspired by the 19th-century herbalists and the millennia of folklore, myths, and legends, it brings a wealth of easily-accessible, organized information straight to your gaming table. From screaming mandragoras to shape-shifting deadly nightshade to hawthorns holding portals to the fey realms - the world of plant folklore is full of fascinating stories, magical rituals, and simple spells that are quite unbreakable. Every entry lists—if possible—their culinary, medicinal, magical, and poisonous properties. Each entry includes basic botanical information, a handy scale reference, commonly used names, and a short description, so there’s no need to read the whole thing if you’re just browsing for inspiration! Features: * A full-color, hardcover book with 360 pages of botanical, ethnobotanical, folklore, and tabletop roleplaying material. * 100 illustrated, detailed descriptions of magically-inclined plants from around the world. * Short, sweet, and useful lore chapters on the basics of botany, herb gathering, preparation, alchemy, poisons & antidotes, and more! * Recipes for magical and medicinal concoctions, written in-world and in accordance with occult lore of the ages past * Tools for creating original magical plants, plot hooks, quest ideas, and a botanical Latin primer to give your custom, fantastical plants a semi-proper scientific name. * Convenient tables with magical and medicinal properties of plants, astronomical correspondences, and the language of flowers * An index, a detailed table of contents, references, and bibliography. Full Color, Hardcover Book, 360 pages

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72.00 €

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