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Haun tulokset 9913 - 9936 / 19840



Way of the Fighter: Fighter Deck -Aya vs Ranveer
Way of the Fighter: Fighter Deck -Aya vs Ranveer

Way of the Fighter - Fighter Packs are small packs of cards introducing two new fighters to the game, along with two new techniques for the existing styles. Aya is one of the last followers of the famous Hashashin, an assassin cult of ancient Persia. She is an extremely mobile fighter with the unique ability to move through her opponent and strike from behind, prior to them changing their facing. She is a perfect fit for aggressive and relentless players. Her mode card Shadow Veil further increases the damage actions she plays during a turn if she moves through the opponent’s space that turn. Not all of her actions are reliant on her traversing through her opponent’s space. Actions like Deadly Rhythm are mixed into her attacks just for such occasions when an opponent is too far away to get around them. Ranveer is a well-rounded master sikh warrior, his fighting form is methodical and strategical, thanks to his ability to see the action being played against him before committing dice. Unlike most fighters, Ranveer’s actions primarily consist of very powerful modes. The power and effects of his modes are dependant on the number of power dice you roll to determine their priority scores. For example, Garuda’s Swiftness can be discarded from play to increase the priority of an action before it is revealed. The increase is based on the amount of power dice that are on the mode when it is discarded. Nandi’s Resilience can be discarded to prevent damage dealt to Ranveer. The Aya vs Ranveer fighter pack also comes with two sets of actions from the Counter technique and Acrobatic technique. The Counter technique for the Soft style makes heavy use of the Counter keyword which can prove very strong against a predictable opponent. The Acrobatic technique for the Fluid style supplements fighters who like to be in constant movement with an additional level of unpredictability and speed.

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19.50 €
We Rate Dogs
We Rate Dogs

They`re good dogs, Brent! In this fast-paced card game for 3-6 players based on the massively successful Twitter account WeRateDogs, good dogs compete to be the very best! Choose your favorite pups to enter a competitive dog show and use cards to improve their rating, bring down the competition, or cause chaos for a puptastic good time! Only one dog can be named Best in Show, but not to worry: no dog will ever be less than a 10/10! HOW TO PLAY: Each dog has a set of six scored categories (none less than 10/10) and an overall “Goodness” score. After adopting dogs from the shelter, players join a dog show and, when one of the six categories is chosen for judging, send their best doggos into the ring to compete. Players can then play event cards for any number of game-changing results, including lowering or increasing a certain dog’s rating number, changing the judging category, distracting dogs out of the competition entirely, swapping dogs with other players, and so much more! Each judging round includes three chances to play event cards, so players can strategize and play for the long or short term—the dog with the highest rating at the end of the judging round will go to the winner’s circle! Once the Winner’s Circle is full of good dogs, there is one final judging round for overall Goodness—but event cards can still provide chaotic and unexpected results before one dog is finally named the Goodest Dog! 3–6 Players 30–60 Min Age: 8+

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32.50 €
Weird Words: A Lovecraftian Lexicon
Weird Words: A Lovecraftian Lexicon

Eldritch... cacodaemoniacal... lucubration... Have you ever wondered about the meaning of these and other esoteric words used by Lovecraft and his colleagues? In this Cyclopean dictionary, the product of æons of erudition and research into the most recondite recesses of literature, Dan Clore not only defines thousands of words found in the work of A. Merritt, H. P. Lovecraft, Clark Ashton Smith, Robert E. Howard, and many others in the weird fantasy tradition, but supplies their etymologies and, most impressively, provides parallel usages of the words from centuries of English usage, citing authors ranging from Cotton Mather to Henry Kuttner, from Edmund Spenser to Samuel R. Delany. This is a volume that scholars of English usage, enthusiasts of fantasy and horror literature, and readers who love the beauty of the English language will find richly rewarding... either to read from beginning to end or to dip into as the mood strikes them. Dan Clore is a free-lance writer and scholar. He has had articles published in Lovecraft Studies, Studies in Weird Fiction, Necrofile: The Review of Horror Fiction, Weird Times, and the anthologies A Century Less a Dream: Selected Criticism on H.P. Lovecraft, The Freedom of Fantastic Things: Selected Criticism on Clark Ashton Smith, and Supernatural Literature of the World: An Encyclopedia. His fiction has appeared in The Urbanite, Deathrealm, Terminal Fright, Lore, Epitaph, Black October Magazine, Cosmic Visions, Cthulhu Sex, Creatio ex Nihilo, The NetherReal, and the anthologies The Last Continent: New Tales of Zothique and Eldritch Horrors: Dark Tales. It was collected inThe Unspeakable and Others, first published in the fall of 2001, undoubtedly the most terrifying incident to occur in the period. A revised and expanded edition of The Unspeakable and Others will appear in 2009. 572p

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32.50 €

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