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Memoir '44: BattleMap Sword of Stalingrad
Memoir '44: BattleMap Sword of Stalingrad

The third installment in our series of Memoir '44 Battle Maps includes 2 Overlord scenarios; 2 Standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. Sword of Stalingrad By the end of August 1942, German troops had reached the Volga, north of Stalingrad. In a matter of days, 4th Panzer Army, headed for the river south of the city, effectively trapping many of the men and women of the Soviet 62nd Army. Stalin's order of July 27 - "Not a step back!" - was no longer just an obligation but a necessity, and its slogan "There is no land behind the Volga!" the harsh reality that now faced all of the city's inhabitants. Having witnessed first-hand on the Russian steppe the devastating effectiveness of German Blitzkrieg tactics, Lt. General Chuikov turned the carpet-bombing of the city to his advantage. Anchoring his defense lines in bombed-out buildings that overlooked strategically important streets and squares, he ordered Soviet troops to "hug the enemy". Always keeping the front lines as close to the Germans as physically possible, often a mere floor or door frame away, he successfully negated much of the Germans' firepower and combined arms superiority. Rats In A Factory By October 1942, Stalingrad had become a matter of personal prestige for both Stalin and Hitler, and the sole focal point of the Campaign in the East, above and beyond any strategic military consideration. In mid-October, the Luftwaffe intensified its efforts against the remaining Red Army positions holding the west bank. Over 2,000 sorties were flown on 14 October with 600 tons of bombs dropped by German Stukas. The same day, three infantry divisions and two Panzer divisions surrounded three important northern factories that centered the Soviet line. The 14th Panzer pushed forward and broke through. With the Tractor Factory nearly surrounded, the intensity of the attack effectively split the Soviet 62nd Army in two. Knowing that the loss of the Tractor Factory would lead to the collapse of the Soviet's right flank, General von Paulus ordered fresh troops forward to dislodge the last Soviet troops entrenched there. This Battle Map set also includes 2 Standard scenarios playable on a regular Memoir '44 board - Mamayev Kurgan and Pavlov, Hero of the Soviet Union; and Summary cards for the previously published Battle Maps and Mediterranean Theater. Also includes a revised Behind Enemy Lines Command card. NOT A STAND ALONE GAME! Requires one copy of Memoir '44 and the Operation Overlord expansion, or two full copies of Memoir '44. The two Standard scenarios also require a copy of the Eastern Front and Terrain Pack for set-up; and purists wishing to use all figures of the proper color in the Overlord scenarios will need two copies of the Eastern Front expansion.

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18.10 €
Merchant Princes 1: The Family Trade
Merchant Princes 1: The Family Trade

A bold fantasy in the tradition of Roger Zelazny's Chronicles of Amber, The Merchant Princes is a sweeping new series from the hottest new writer in science fiction! Miriam Beckstein is happy in her life. She's a successful reporter for a hi-tech magazine in Boston, making good money doing what she loves. When her researcher brings her iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she has uncovered. Before the day is over, she's received a locket left by the mother she never knew-the mother who was murdered when she was an infant. Within is a knotwork pattern, which has a hypnotic effect on her. Before she knows it, she's transported herself to a parallel Earth, a world where knights on horseback chase their prey with automatic weapons, and where world-skipping assassins lurk just on the other side of reality - a world where her true family runs things. The six families of the Clan rule the kingdom of Gruinmarkt from behind the scenes, a mixture of nobility and criminal conspirators whose power to walk between the worlds makes them rich in both. Braids of family loyalty and intermarriage provide a fragile guarantee of peace, but a recently-ended civil war has left the families shaken and suspicious. Taken in by her mother's people, she becomes the star of the story of the century-as Cinderella without a fairy godmother. As her mother's heir, Miriam is hailed as the prodigal countess Helge Thorold-Hjorth, and feted and feasted. Caught up in schemes and plots centuries in the making, Miriam is surrounded by unlikely allies, forbidden loves, lethal contraband, and, most dangerous of all, her family. Her unexpected return will supercede the claims of other clan members to her mother's fortune and power, and whoever killed her mother will be happy to see her dead, too. Behind all this lie deeper secrets still, which threaten everyone and everything she has ever known. Patterns of deception and interlocking lies, as intricate as the knotwork between the universes. But Miriam is no one's pawn, and is determined to conquer her new home on her own terms. Blending the creativity and humor of Roger Zelazny, the adventure of H. Beam Piper and Philip Jose Farmer, and the rigor and scope of a science-fiction writer on the grandest scale, Charles Stross has set a new standard for fantasy epics. 320p

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9.10 €

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