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kuva tuotteesta on linkki tuotesivulle: D&D 5: Arcana of the Ancients -Beasts of Flesh and Steel (HC)
D&D 5: Arcana of the Ancients -Beasts of Flesh and Steel (HC)

The lacaric courier single-mindedly delivers strange devices to ancient ruins, sometimes traveling great distances and facing incredible hardships to do so. Why? What’s the significance of the cargo or the destination? Nobody knows—but don’t get in its way! Like a hermit crab seeking out empty shells, the kalyptein crab makes its home in ancient devices. It often gains unexpected and powerful abilities from its dwelling, making it an unpredictable foe. The silvery liquid namnesis communicates by swapping memories—literally stealing those of its target while implanting its own startling thoughts. It changes form rapidly, even splitting into multiple attackers, and can sometimes steal a character’s abilities to use against them... Add an element of the truly unexpected to your Fifth Edition game with this fantastic assortment of science-fantasy creatures born in the Ninth World—the award-winning, critically acclaimed setting created by legendary game designer Monte Cook. Beasts of Flesh and Steel contains: * 140 fascinating, dangerous new monsters that bring a science-fantasy element to your encounters. Beware the carnivorous color, a predator unlike anything from our dimension; the awakened ruin that breaks from its original location to prowl the landscape; and the shadowy clicker, which hunts any creature that makes sound. * CRs ranging from 1 to 25, so you always have loads of challenges for parties at every level. * Stunning artwork that shows off each of these weird and wondrous creatures, and a convenient layout that makes this book uniquely easy to use in prep and at the game table. * A complete bestiary with everything you need to bring these monsters to your game table. These creatures complement Arcana of the Ancients, but you don’t need that book to use this one. Add these creatures to any 5e game! This hardcover includes well over 100 new monsters based on or around the strange technology of the ancients. These science-fantasy monstrosities add a whole new level of weirdness and imagination to your existing game of Arcana of the Ancients.

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54.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Arcana of the Ancients -Where the Machines Wait
D&D 5: Arcana of the Ancients -Where the Machines Wait

A vast underground ruin, filled with dangers and treasures unlike any seen before! They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And they say its riches are as vast and unfathomable as its depths. Venture into the Grave of the Machines, if you dare, for adventure unlike any you’ll find in typical ruins or dungeons. Who knows what you’ll discover? Strange creatures? Riches beyond measure? Powerful artifacts? Perhaps all of that—and perhaps terrors that have lain dormant for aeons, dreaming of the day when they’ll be awakened to again walk the surface of the world. Where the Machines Wait is a mega-adventure for 5e for characters of roughly 5th level. It can be played as a series of short ventures into the Grave of the Machines, easily placed between other adventures in your campaign. Its deeper plotline can be introduced at any time—or you can ignore it and just explore the ruin. Where the Machines Wait includes new creatures, new items, and a new playable species of mechanical, construct-like characters: the surk. Numenera players can also delve into the Grave of the Machines; Where the Machines Wait includes complete conversion notes for Numenera and the Cypher System. 96-page softcover By Bruce Cordell

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36.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Book of Fiends (HC)
D&D 5: Book of Fiends (HC)

Devils, demons, and daemons—these are the ultimate servants of evil. Learn all of their foul secrets in The Book of the Fiends, the definitive sourcebook on these fell creatures. This tome presents an assortment of horrific fiends hailing from Hell, the Abyss, and Gehenna. Drawing inspiration from the classic supplement of this same name, all the creatures, character options, and more have been reimagined for use with the world’s most popular roleplaying game. This book builds on the information found in the core rulebooks, by expanding and revealing all you could ever want to know about these evil planes. The Book of Fiends is jam-packed with evil for your campaign, including: • Over 130 daemons, devils, demons, and other creatures of the Lower Planes. • Monsters with challenge ratings from 0 to 31; there are foes for characters of all levels. • Info on the celestial choirs and the fallen angels. • Inspired illustrations by top artists like Mauro Alocci, Dmitri Bielak, Biagio D’alessandro, Stanioslav Dikolenko, Francesco Di Pastena, David Hueso, Katrina Ladon, Alexander Ngo, Mirco Paganessi, Svetoslav Petrov, Nicholas Phillips, Daniel Rubio, Levante Ruckert, Phill Simpson, and Andrey Vasilchenko. • Details on the nine Lords of Hell, the seven Exarchs of Gehenna, and a plethora of Demon Princes. • New options to tempt player characters to embrace evil. • A dozen sinister spells, a new background, new feats, and more! The Book of Fiends provides profoundly evil foes your players will never forget.

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54.90 €

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