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Haun tulokset 11137 - 11160 / 19835



Forgotten Depths
Forgotten Depths

Forgotten Depths is a 1-3 player co-op dungeon adventure game, combining unique tile laying and hand management mechanics to deliver a quick-playing but substantial experience of exploration and combat. The goal of the game is to get to the bottom of the dungeon and destroy the powerful entity that resides there. To make it, you’ll need to improve your heroes by finding items, and buying new abilities with experience points you gain by exploring. Those experience points are in scarce supply, though, and you’ll need to balance between saving them for abilities and spending them on the healing and keys you’ll also need. The game is played by alternating between two main activities, Exploring and Encountering. You’ll start by Exploring, creating the layout of the level as you play, and discovering Ecology Elements. You choose when and where to Encounter the Elements you discover, and you go back to Exploring after each Encounter. The game features: * 3 Dungeon Level ‘Ecologies,’ each with their own unique Monsters, Features, and hard to find Legendary Locations * Character progression. Find and equip items, and purchase abilities and spells with your hard won XP. * 30 unique Monsters. Never face the same Monster twice in a playthrough. * 30 unique dungeon Features. Never discover the same Feature twice in a playthrough. * 12 hard to find Legendary Locations, featuring unique encounters, treasures and effects, including 2 difficult to obtain fabled swords. * 6 unique level bosses * Final boss with 27 possible configurations 1–3 Players 45–135 Min Age: 10+

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72.00 €
FR: Sandstorm
FR: Sandstorm

A hero rises from the ranks of slaves! The genasi control almost all of Calimshan for their djinn overlords—all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport’s coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas—and for the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet. Think this desert’s dangerous? "Knowledge of the sword is useless without knowledge of the world." Cephas has no memories of how he came to fight in the gladiatorial arena of the floating earthmote called the Island of the Free. All he knows of the world beyond, he has gleaned from stories the master of the games reads to his followers while Cephas waits in his cell for the next opponent. "You are wise to realize you must trust me. You are wise to find this terrifying." From a distance Corvus Nightfeather and his Circus of Wonders have watched the Island of the Free, piecing together its weaknesses and its defenses. And watching with interest the young genasi gladiator whose feet have never once touched the earth. "Now open this book again. Now begin anew. There is more yet in these pages." For the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet. But Corvus has plans for Cephas that extend beyond the circus’s shows: he knows who Cephas really is and that people are searching for the genasi in brutal Calimport. The newest Forgotten Realms author brings his talents to an area that has changed dramatically with the fresh take of Dungeons & Dragons 4th Edition. The powerful elemental race of the genasi and the xenophobic and ruthless cultures of Calimshan are revealed through the rise of the Forgotten Realms' newest hero. By Christopher Rowe

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8.80 3.10 €
alin hinta 30 päivää ennen alennusta 8.80
FRBM1 Swordmage
FRBM1 Swordmage

Blade of the Moonsea, Book I Geran studied the Chainsmen surrounding them. Eight on the street and possibly more in the alehouse or another place nearby, and most looked like they knew how to use the cudgels at their belts. It would be easier to play their game and buy them off with a couple of silver pennies . . . but the thought of paying for safe passage in his own home town did not sit well with him. Besides, Geran told himself. They're probably not as reasonable as they say they are. Geran, a swordmage exiled from the elven city of Myth Drannor, returns home to find the once peaceful Moonsea town of Hulburg under the thumb of greedy and ruthless merchants. "I am here to offer you power, Warchief -- the power to make yourself the king of all Thar. Every tribe in this land will call you master and do as you bid them. They will call you lord, pay you tribute, and march as you command. I can arm your warriors with a thousand hauberks of good steel mail. I can give you ten Warlock Knights to wield their battle-magic in your service. And I have control over a number of strong monsters from the high mountains -- manticores, giants, chimeras, even a young dragon or two. They will be yours to command. Tell me, Warchief, what would you do with an army such as that?" Kardhel, a Warlock Knight of Vaasa, stirs the violent passions of a tribe of brutal orcs, and sends them to Hulburg bent on pillage. The lich laughed coldly. "What do I care for your lives?" he said. He stretched out his clawlike hand and made a small gesture, and the Infiernadex was wrenched out of Geran's grasp by some unseen force. The book soared to the lich's hand, and Aesperus twisted what remained of his face into a horrible smile. "Good-bye, Geran Hulmaster. I expect that you and I will speak again soon, when you have been laid under stone as your forefathers were." And Aesperus, the King in Copper, rises from the dead once more to terrorize them all, and protect a secret beyond imagination. Hardcover By Richard Baker

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7.70 2.70 €
alin hinta 30 päivää ennen alennusta 7.70

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