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Band of Blades RPG (HC)
Band of Blades RPG (HC)

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The bonds of blood and battle are forged in the dark!

The Road to Skydagger Keep
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.

But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.

Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.

Band of Blades contains all the rules you need to play. In this book you’ll find:
* A clear game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion.
* Rookie, Soldier, and five different Specialist playbooks, with Legionnaires created as they are needed when the casualties of war set in.
* Legion roles for all of the players: the Commander sets mission priorities, the Marshal directs the troupes, the Quartermaster manages precious resources, the Spymaster gathers intel in the field, and the Lorekeeper preserves the histories of the Legion.
* Three different Chosen—humans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion.
* Army advancement throughout the campaign, including gaining new materiel and the promotion of the Legion’s troops.
* Four distinct heritages of brave and flawed people seeking to survive another night from the Cinder King’s horrors.

Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk—but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!

464p hardback

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54.00 €
Blades in the Dark RPG (HC)
Blades in the Dark RPG (HC)

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Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had - if you`re bold enough to seize them!

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel`s own vices.

Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

In this stand-alone game, you'll find:
* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
* A robust core mechanic which puts the fiction first-the strength of a character's position (desperate, risky, or controlled) matters just as much as the character's ability scores.
* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
* Rules for alchemical experiments, gadget tinkering, and weird occult powers-including rules for playing Ghosts and other strange beings.
* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

The streets of Duskwall are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you, the Blades in the Dark.

The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house. And then there's your crew of scoundrels: all the way down at the bottom rung. Can you make it to the top? What are you willing to do to get there? There's only one way to find out...

Gameplay focuses on criminal endeavors called scores. A session of play usually consists of 1 or 2 scores, each followed by recovery, downtime projects, and advancement for the scoundrels and the crew.

In Blades in the Dark, your crew gets its own "character sheet" (chosen from different crew classes, like Cult, Thieves, or Smugglers), earns XP, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and climb up the ladder of factions within the city.

The game features a robust core resolution mechanic which asks the group to characterize actions as desperate, risky, or controlled. Each choice provides a range of multiple outcomes, beyond simple success or failure. To highlight the roguish nature of the characters, players can accept a devil's bargain (a bonus die with strings attached) to bolster their chances.

A good teamwork system is critical to making a game about a crew of scoundrels work. Blades in the Dark features a fun and intuitive teamwork mechanic that shifts the spotlight from one character to another as they go "on point" with their teammates backing them up.

Many RPG sessions grind to a halt when planning is required. The group ends up discussing options for hours -- talking about the game rather than playing the game. Blades in the Dark cuts through all that with a lightning-fast planning technique that takes less than one minute. You make a few simple decisions and you're off and running. In addition, the players can use their teamwork bonus to activate a contingency plan, which lets them cut to a flashback scene and roll a setup action their character performed in the past.

Blades in the Dark is industrial-fantasy. What's that mean? It means that the setting of Duskwall is similar to some fantasy cities you may be familiar with (Lankhmar, Camorr, King's Landing) but with industrial-revolution era technology, like steam trains, gaslights, and primitive electricity. It also means that industry and science exist alongside occult mysticism and demonic horrors.

Here's a snippet from the intro:
"It is the year 847 of the Imperium which united the shattered islands of the cataclysm under one rule—all glory to his majesty the Immortal Emperor.

The unquiet spirits of the dead—free to roam the world since the gates of death were shattered in the cataclysm—prey on every living thing in the blasted deadlands between cities.

The port of Duskwall, like every city-stronghold of the Imperium, is encircled by crackling lightning-towers which create an electrical barrier that spirits cannot pass. By law, the Wardens must incinerate all corpses with electroplasm to prevent a ghost from rising. However, wealthy citizens, heretics of the spirit cults, and the criminal element often arrange for a spirit to escape destruction at the incinerator. Rogue spirits and the illegal spirit essences derived from them are rich trade for the black market.

Duskwall is the home port for the titanic metal steamships of the leviathan hunters. The blood of those massive demons is the catalyst for the refined plasmic oils which power the city.

Duskwall is a place of wealth and poverty, science and magic, ambition and decay."

The Guide to Duskwall (included with the game) features 30 fleshed-out factions and their goals, dozens of NPCs and character artwork, and a giant map of the city plus detail maps of each of the 12 city districts.

Each map is provided in multiple formats: 1) a detail version, with notes, landmarks, and other notable information 2) a light gray version, suitable for printing and writing / drawing on during game play, and 3) a subterranean tunnel view which shows how the canals and underground passages connect in that part of the city.

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36.00 €
Call Of Cthulhu RPG 7th Edition Keeper Rulebook (HC)
Call Of Cthulhu RPG 7th Edition Keeper Rulebook (HC)

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The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amidst the shifting desert sands, and in the frozen wastes of the polar extremes. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.

This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu.

The rules have been reworked from the ground up to make this edition easier to understand and navigate for new players, while providing veteran players with an easy to reference rulebook filled with cool ideas. Using the foundations of Chaosium’s BRP system, we’ve further developed the rules to build upon the themes in Lovecraft’s stories while also enhancing the tension and excitement you get from playing a horror game. One of our key principles for the new edition was for it to remain compatible with the wide range of Call of Cthulhu scenarios and campaigns. We’ve introduced new chase rules so you can create exciting pursuit scenes like the one from Lovecraft’s “The Shadow Over Innsmouth”. Combat has also been streamlined using opposed skill rolls and new mechanics for fighting maneuvers. Also, there’s new guidance on handling the effects of character insanity, Insane Delusions, and Bouts of Madness.

The new Push mechanic provides an option for players to overcome failed skill rolls but only at the cost of upping the tension and potentially dropping them deeper into trouble. All of the updates to Call of Cthulhu within this new edition remain backwards compatible with all of Chaosium’s previously published source and adventure books for Call of Cthulhu. Redesigned in full color, with stunning new art throughout, packed full of tips and guidance, as well as useful examples of play, it has never been a better time to play Call of Ctulhu.

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66.00 €
Call Of Cthulhu RPG 7th Edition Starter Set
Call Of Cthulhu RPG 7th Edition Starter Set

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A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!

This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.

Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.

INSIDE THIS BOX:
* Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
* Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
* Book 3: Adventures—three starter adventures for your players to explore.
* Ready to Play Investigators—five ready to play game characters.
* Blank Investigator Sheets—ready for creating your own investigators.
* Roleplaying Dice – a set of six polyhedral dice for use in the game.
* Player Handout – a set of ready to use props.
* Adventures!


This box comes packed with four classic adventures for over ten hours of game play:
- Alone Against The Flames
- Paper Chase
- Edge of Darkness
- Dead Man Stomp

Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.

What’s different about this edition?
* New box art by Lin Hsiang
* New cover design of books
* Updated to include errata
* New format investigator sheets

Boxed set with Dice
by Mike Mason & Friends

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36.00 €
Cyberpunk RED (HC)
Cyberpunk RED (HC)

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Errata valmistajan sivuilta.

Kaikenlaista ladattavaa valmistajan sivuilta.

The latest version of Cyberpunk. Still cyber. Still punk

Cyberpunk RED is a new edition of Cyberpunk, the original tabletop roleplaying game of the Dark Future created by Mike Pondsmith.

Cyberpunk RED will use the classic Interlock system, though, as with any new edition of a TRPG, there will be revisions and updates. While there will be changes to the rules, it should not be too difficult to convert Cyberpunk 2020 material to Cyberpunk RED.

The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.

Cyberpunk RED is the newest edition of the classic Cyberpunk tabletop roleplaying game.

* This core rulebook is everything you need to play the game.
* Each character role has a unique and expansive special ability and the Lifepath system means every player character has their own unique, fleshed-out background.
* Combat is for keeps, with deadly firearms and melee weapons, potent martial arts, and a visceral critical injury system

R. Talsorian Games and CD Projekt Red have worked together on a common timeline for the original Cyberpunk (Cyberpunk 2013) to Cyberpunk 2020 to Cyberpunk Red to Cyberpunk 2077. Cyberpunk v3 and Cybergeneration both officially take place in alternate timelines. They are “what if?” scenarios. The Carbon Plague of Cybergeneration did occur in the 2020/RED/2077 timeline but was quickly contained.

Cyberpunk RED takes place between the end of the 4th Corporate War (2022 or so) and 2077. Cyberpunk RED pegs “present day” as 2045.

Cyberpunk RED is a full color, hardcover book.

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60.00 €
Praedor 2.0 Pelinjohtajan kirja (HC)
Praedor 2.0 Pelinjohtajan kirja (HC)

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Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Pelinjohtajan kirjassa on kaikki mitä huimia seikkailuja ja ovelia juonenkäänteitä pohtivan pelinjohtajan tulisi tietää. Roolipeliin on tarjolla myös Seikkailijan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä
* Useiden eri taiteilijoiden upea sisäkuvitus
* Kokonaan uusi ja perinpohjainen pelinjohtamisen ohjeistus
* Seikkailuja, hirviöitä, aarteita ja outoja kohtaloita
* Borvarian ja Jaconian laajennetut kuvaukset, päivitettyinä vuoteen 520 Va.
* Lukupaketti kaikille pelinjohtamisesta ja/tai Jaconiasta kiinnostuneille

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

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40.00 €
Praedor 2.0 Seikkailijan kirja (HC)
Praedor 2.0 Seikkailijan kirja (HC)

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Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Seikkailijan kirjassa on kaikki mitä uraansa aloittelevan praedorin tulisi tietää. Roolipeliin on tarjolla myös Pelinjohtajan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä.
* Jaconian värikartta
* Useiden eri taiteilijoiden upea sisäkuvitus
* Lisää Petri Hiltusen maailmasarjakuvaa!
* Tuoreimmat versiot säännöistä, runsailla esimerkeillä
* Uusi ja pelattavampi alkemia!
* Kaikki ja enemmänkin kuin mitä pelaajan tarvitsee tietää
* Pelkällä Seikkailijan kirjallakin voi pelata

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

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40.00 €
RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)
RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)

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RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years.

RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars, apocalyptic battles too determine the fate of the world, are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods.

This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers, new or experienced, the RuneQuest core ruleulebook presents everything you need to begin adventuring in Glorantha.

Dramatic character creation rules bring Glorantha to life, integrating adventurers into this rich and complex world. Designed in tandem with the Glorantha Bestiary and the Gamemaster Screen Pack, these rules contain everything you need for countless adventures in the fabulous world of Glorantha.

RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.

Try out a skill-based percentile system that balances experience-based progression with deadly combat!

The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

RuneQuest is part of Chaosium’s D100 Basic Roleplaying system. It is intuitive and easy to play: virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

RuneQuest has no character classes or alignments; characters are defined by their culture, the gods they follow, and the Runes that inspire them.

Nor does the RuneQuest system use levels; instead, characters advance in skills and abilities by using them in course of play. Anyone can try to pick a lock, cast a spell, or decipher some ancient runic script.

Combat in RuneQuest is exciting, immersive, visceral and always potentially deadly; players should be mindful even the lowliest trollkin can take out an experienced warrior with a lucky blow.

Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits.

Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the upcoming Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen.

Have you played Call of Cthulhu? You will pick up RuneQuest in no time thanks to our Basic Roleplaying System! Take the battle to the foul minions of chaos!

Two Rules to Remember
You might be getting the feeling that with multiple editions and more than 40 years of existence, that RuneQuest and Glorantha are big! And they are. But Bigger than you can manage? A steep wall that can’t be climbed? Nothing could be further from the truth!

Over the years, Glorantha has existed in many incarnations — roleplaying games, boardgames, computer games, fiction, etc. — and many inconsistencies have crept in, or been deliberately introduced. That’s a good thing! Myths have many versions, and the mythic world of Glorantha is no different, with wildly divergent beliefs about how the world works, how history played out, the influence of groups and individuals, etc. This perfectly sets the stage for you, whether a player or gamemaster, to determine your own vision of the world and how things work for you and your fellow players.

Two important principles have developed among fans of the setting, and should always be kept in mind:

* Your Glorantha May Vary — This is the belief that you and your group are ultimately the ones who decide what the world is like. You can use or ignore published materials, change them as desired, and introduce your own elements to Glorantha. Think of it like a buffet: you can take what you want and leave the rest. Combine things to suit your own taste. You know better than anyone else what works for you.

* Maximum Game Fun — If an aspect of your game is fun, that’s a good thing. If something is not fun, whether it’s rules lawyering or excessive attention to background, then ignore it or de-emphasize it. The point of playing this game — or any other — is enjoyment, and anything that stands in the way of that experience should be carefully rejected.

This new edition has been explicitly written with the goal of approachability, reaching out to new players and gamemasters as well as returning fans, making sure that the game line remains vital and engaging for everyone.

These rules are backward-compatible with the previous versions of RuneQuest from Chaosium and the scenarios.

Are you a fan of old-school RuneQuest? Use RuneQuest: Roleplaying in Glorantha to augment your current campaign.

Want to keep playing the classics with the new rules? Take advantage of our conversion guide, also included in the core rulebook.

* Character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the spirit world, experience and improvement, sacred time between adventures, wealth and gear, and more.
* Gorgeous full-color illustrations bring the mythic ancient world of Glorantha to life as never before.
* Written and re-designed for new and experienced players alike, yet fully compatible with prior editions of RuneQuest, giving gamemasters and players an incredible resource of existing material ready and available for use.
* Written and developed by an all-star team ledd by Glorantha and HeroQuest author Jeff Richard, featuring RuneQuest luminaries Greg Stafford, Steve Perrin Sandy Petersen, Ray Turney, and Ken Rolston, Basic Roleplaying author Jason Durall, and gaming industry legend Chris Klug.
* The core rulebook for the new RuneQuest, this book is a must-have for all RuneQuest players.
* A long-awaited and desired reunion of the Glorrantha setting and the RuneQuest rules.
* A conversion guide enables players to bring their adventurers from prior editions up-to-date.
* This 448-page full-color hardcover rulebook has a heavy cover, sewn binding, and a red ribbon bookmark.

Version: 4th Edition Chaosium RuneQuest
Authors: Greg Stafford, Jeff Richard, Jason Durall, Steve Perrin
Cover Artist: Andrey Fetisov
Artist(s): Rick Becker, Bernard Bittler, Simon Bray, William Church, Miguel Coronado, Gene Day, Andrey Fetisov, Piotr Foksowicz, Lisa Free, Merle Insigna, Tomasz Jedruszek, Kalin Kadiev, Roman Kisyov, Rachel Kahn, Jennifer Lange, Rhonda Libbey, Michelle Lockamy, Juha Makkonen, Mike Mignola, Christine Mitzuk, Luise Perrene, Kevin Ramos, Roger Raupp, Jakob Rebulka, Alex Ries, Naomi Robinson, Simon Roy, Olivier Sanfilippo, Luoto Sari, Tobias Tranell, Cory Trego-Erdner
Cartography: Olivier Sanfilippo, Darya Makarava, Colin Driver
Design & Layout: Simeón Cogswell, Malcolm Wolter

448 Pages, Full Color, Hardcover

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66.00 €
WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

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The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.

Death on the Reik Companion includes:
* A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.
* Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.
* A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults.
* Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within.
* A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’.
* An examination of life on the Reik with details on settlements and trade.
* A Bestiary of monsters that haunt the river, and a list of waterborne diseases.
* A wide range of riverfolk NPCs with hints and tips for how to incorporate them.

The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers.

96p HC

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42.00 €
WHFRP 4: Enemy in Shadows Companion (HC)
WHFRP 4: Enemy in Shadows Companion (HC)

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The indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

Enemy in Shadows Companion Includes:
* Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher.
* The Empire: a look at the foremost power of the Old World, its politics and influence.
* Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open.
* A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players.
* The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch.
* 25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power.
* Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged.
* The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules.
* The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.

96p HC

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42.00 €
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)

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"At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ "

The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers.

Enemy in Shadows includes:
* The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
* A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
* A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.

144p HC

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48.00 €
Witcher RPG (HC)
Witcher RPG (HC)

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Errataa valmistajan sivuilta.

Kaikenlaista ladattavaa valmistajan sivuilta.

Uses the same system as Cyberpunk, only adapted to fantasy setting.

In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them!

The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment!

The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia.

Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts.

Featuring:
* 9 Unique Classes: Play as Bards, Craftsmen, Criminals, Doctors, Mages, Men Art Arms, Merchants. Priests, & Witchers.
* A Bestiary of Vicious Monsters: Traverse the wild and hunt everything from the troublesome nekker to the hulking, hypnotic fiend.
* Numerous Spells & Invocations: Call upon the chaotic magic of the Witcher world to summon tornadoes, leave hidden messages, and more.
* A Visceral Combat System: Skill & tactics rule the day and a wrong move can mean ruptured organs or more.

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50.00 €
13th AGE Glorantha (HC)
13th AGE Glorantha (HC)

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13th Age Glorantha is the merge of the F20 systems and the fantasy world of Glorantha, creating a new and exciting take on the game world made famous with RuneQuest.

Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies.

Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!

For Game Masters, 13th Age Glorantha includes:
* More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat.
* More than 60 pages of ready-to-run adventures and heroquests—venture into myth to refight the battles of the gods and gain their cosmic powers!
* A distinctive setting that will entertain longtime fans but is aimed at gamers who've never heard of Glorantha.

If you’re a 13th Age player you’ll find:
* 5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies.
* 5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where he’s not supposed to be.
* 2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits.

IF YOU DON’T FIGHT, WE ALL DIE!

This is not a complete rule system! The 13th Age Core Rules are required to use this book.

Developed by Rob Heinsoo and Jonathan Tweet.

466 Pages Hardcover

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66.00 €
Advanced Lovers & Lesbians (HC)
Advanced Lovers & Lesbians (HC)

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Draw your sword and bare your heart with new character types, fresh settings, and even more ways to enjoy the Thirsty Sword Lesbians roleplaying game!

Lace up your skates and settle old scores in a wasteland roller derby, explore the jungles of Venus as part of a planet-roving band of futuristic battle bards, or pick up your favorite Arthurian legend and MAKE. IT. GAY. With over twenty new settings, you’re sure to find just the right hook to delight and entice your table.

Crafted by an all-star team assembled from the best and brightest of the indie RPG scene, Advanced Lovers and Lesbians shines a spotlight on the game’s universal themes of found family and deep emotional connections. Innovative new playbooks and alternate rules offer novel story arcs for your next game of Thirsty Sword Lesbians.

Inside this book, you’ll find:
* Ten new playbooks, including the shapeshifting Naga, the shrewd Investigator, the synthflesh Hologoddess, and the family-minded Matriarch
* Twenty-one new settings—ready your bow in late Heian Japan or strum your guitar in orbit of near-future Saturn—each one full of relatable characters and dramatic plot hooks
* Four detailed adventures: Fashion & Slashin’, Romancing the Throne, Starlight of the Lunar Realm, and Through the Looking Glass make it easy for your group to quickly pick up and play a game of Thirsty Sword Lesbians
* Custom rules to support settings with unique elements
* An appendix of random tables full of inspiration for characters, settings, and storylines plus a set of Friend, Threat, and Plot tables tailored to each and every one of the game’s 19 playbooks
* Beautiful, full-color artwork that captures the full spectrum of characters you can play as part of the diverse, expansive, and unabashedly queer worlds found within

Thousands have already been smitten with Thirsty Sword Lesbians. Take your skills with the blade and your passion for intrigue and drama to the next level with Advanced Lovers and Lesbians!

Ready? Let’s go!

Ten new playbooks offer players an expanded roster of rich, conflicted characters to explore:
* The Bloody by Erin Edwards. When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others.
* The Dream Mirror Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. The one thing they don’t know? How to be themself. Created by Christie R. Fremon.
* The Ensemble by April Kit Walsh. A pair of individuals who can be more than the sum of their parts together, or so deeply into each other that they're lost to the world.
* The Hologoddess They are will, made synthflesh. A machine who fights, and loves, with mathematical precision. Created by Katherine Cross.
* The Investigator by Ash Cheshire. Clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Slow to trust others, with a strong desire for truth and justice.
* The Legion A soldier chosen by destiny, the latest to bear the name and powers of their legacy of past incarnations. Do they remain true to their present self or to the many “thems” that came before them? Created by Pam Punzalan.
* The Matriarch by Alexis Sara. Warding over a gang, kids, or partners who look for their help to stay alive, the Matriarch must weigh their family’s needs versus taking care of their own.
* The Naga: Hunted for their magic crest jewels, the shapeshifting Naga live in hiding, hoping to find moments to share their true selves while passing in a society that would do them harm. Created by Mariam Ahmad.
* The Sun Hand by Jan Martin. Obsessive in their pursuit of skills and knowledge, The Sun Hand uses their mastery of baking magic to support friends, empower themself, and defuse bad situations.
* The Troubadour They live to entertain and have a good time, but that often takes a back seat to earning a living. Keeping everyone happy is both their blessing and their curse. Created by Bryanna Hitchcock.

Twenty-one new settings featuring signature setting elements, core principles, detailed adventure hooks and more. No matter what genre your group yearns for you will find a setting inside to delight and entice:

* Battle Bards of the Sol System by Bryanna Hitchcock. From the jungles of Venus to the dark mines of Pluto, the Battle Bards wander performers the solar system righting wrongs and bringing factions together for peace.
* Crystalia by Ash Kreider. Centuries of battle come to a fevered pitch as the Archon Alliance battles the evil Lich Prime and his Necrohorde. The fate of Crystalia lies in the balance!
* Era’s End by Emily Care Boss. Peace in the Land of Dalmeya was balanced on a marriage bond now severed by death. You and your Spiral Walker Sisters, a band of fighters, seekers, and diplomats, have been entrusted with helping to calm the flames of conflict as powerful factions scheme and vie for the throne.
* Gala.exe by Katherine Cross. Centuries into the future, matriarchal machines unite the galaxy under a luxurious banner of fully-automated cybernetic democracy. But this beautiful facade has begun to crack amid sinister plots and quiet machinations. Can your sword cut through a web of intrigue?
* Gaylords by Lucian Kahn. Abandon all subtlety, restraint, and good taste, Gaylords is a fantasy setting about gay male warlords of rival Fagtions. Embrace the high camp of the Wilde Flamingo Regimes in a comedic and exceptionally homosexual pairing of melodrama and farce, rooted in self-parody.
* Greasy Dock Goblins by Avery Alder. Up in High Town, noble society ladies mix with imperious gentlemen but down here in the docks, everything is sooty, strange, mercurial, and mercenary. Dock work is dangerous and cheap, but it's what the goblins, queers, and weirdos are left with. Do you dare believe in a better world for yourself and your sisterhood of thieves?
* Hyenas by Alex Roberts. You’re hyenas. Yeah you read that right. Lesbian hyenas. Trust us.
* The Last Love Songs on Earth by Pam Punzalan. The world spins towards oblivion. Sink into the skin of a Heavenblade: soldiers chosen by fate, the last line of defense against Nightborne the Void Sword, the Closer of Doors. Draw your sacred weapons, face off against the Hellsingers, and prepare yourself for the noble sacrifice necessary to push the apocalypse back step by step.
* The Lesbians of Avalon by Kira Magrann. Take your favorite Arthurian legend and MAKE. IT. GAY. This romantic fantasy setting features dashing long-haired butches in shining armor, sensual earthy magicians, metamorphosing wood nymphs, and regal femmes.
* The Mani Missive by Mariam Ahmad. South Asian folktales and myths come to life in this world where powerful elementals manifest in godly ways, humanoids and animalfolk exist alongside each other, and the shapeshifting serpentine Naga are hunted to near extinction by the infamous Gehna Gang.
* The Monster Mash House Party by Ash Cheshire. B-movie tropes and good-natured sass mix in the ultimate Halloween party hosted by the vampire spider Queen October at zir mysterious and twisted Gothic mansion!
* Queen Pins Queen by June LaLonde and Sean Nittner. In the simmering world of the 1960s, chess is a metaphor for life and vice versa. Conflicts that might be resolved by arguments or fights are often settled instead over the chessboard. Head to head, queen to queen, you carry on a conversation that only those who know the subtleties of your style can understand.
* The Rainbow Scarab Circus by Christie R. Fremon. Step beyond the fortune teller and breathers, past the mirror maze, and through the flaps of the biggest tent, into your home: the Land of Dreams. People from the waking world come here thirsty for change, romance, and adventure. But your life as a performer is full of unexpected twists—in the waking world and the dreaming.
* A Sea of Pink, White, and Blue by Maria Fanning. Across the sea of Bunús the transgender pirates of the Tuath Alliance smuggle supplies to their oppressed siblings and sail on raids against the facist marines of the Imperium Navy. A nautical setting featuring queers who bash back.
* Shinsei Galactic Puroresu by Allie Bustion. War is becoming a distant memory, now conflicts on Yvaga IV are settled in the square circle of Shinsei Galactic Puroresu, the universe’s premiere pro wrestling league. In the distant future, the ring is both the final arena of conflict and a fun house mirror where you change or be changed.
* Sundew Garden Bakery by Jan Martin. On the bog planet Kalmia, sword lesbians of the Sundew Garden Bakery work to save an environment where the more the ecosystem suffers, the more dangerous it becomes. To survive, it will take more than a hero, it takes a community willing to sacrifice together.
* Super-Science Sapphics by Amr Ammourazz. By day students come to Waeha University to study STEM, trying to make the world a better place. By night, the Super-Science Sapphics club uses their knowledge to handle immediate threats, save people from disasters, and of course, show off their awe-inspiring tech.
* To Lay Down One’s Life for Another by James Mendez Hodes. During the late Heian period, the established nobles of Japan devoted themselves to elegance and erudition. But you belong to a new class of nobility - one that expresses its power by the way of the horse and bow. Unrefined but gallant, your clashes with the Imperial court will define the ideals of Japanese chivalry forever.
* To Light A Fire in My Soul by Soup. The mechs of the Genesis Kingdom rumble across the surface world, enforcing the Queen’s tyrannical rule. What will you do when you stumble on a mech of your own? Will you spend your days cruising the vast and endless horizon? Or will you point your sword at the crown and beyond?
* The Tragedies of Waldon Hall by Yeonsoo Julian Kim. Journey into the 19th century and enter the arms of a haunted estate where queer monsters reign and the shadows seduce you. Melodrama, terror, and temptation mix as you lend aid to phantoms, fend off righteous monster hunters, and entertain the most scandalous propositions the house has to offer.
* Wastelands Roller Derby by Libby Horacek and April Kit Walsh. Carnivorous cacti, flying jackalopes, and cute little fishrats inhabit the Shattered Wastes. Strap on your skates, the communities here settle their differences not with violence, but through roller derby. You are a champion on wheels, and you will need all the ingenuity and resilience you can muster to survive life in the wastes.

Four detailed adventures make it easy to quickly pick up and play a game of Thirsty Sword Lesbians:

* Break into the Meta Gala and steal the Dream Diamond as characters have to pass themselves off as multiple different characters of varying genders and social roles in the fantasy heist hijinks of Fashion & Slashin’ by Vylar Kaftan.
* The Empress seeks a new consort and the Imperial Palace hosts the event of the decade as eligible bachelorettes meet and mingle in Romancing the Throne. Did you get an invite or did you crash the party? An adventure by Misha Bushyager.
* Talented performers from throughout the galaxy gather at Lunapalooza to vie for the coveted Starlight Trophy. Play as a performer looking to showcase their talent or take a more investigative angle as you delve behind the scenes of the festival in Starlight of the Lunar Realm by Banana Chan.
* Years ago, you discovered a magical realm and undertook an epic quest with your queer companions. Now, a decade later, the shimmering portal to that place appears again and the fantastic land you cherish so much needs your help. Old foes, best friends, and new threats await you in Through the Looking Glass by Lauren McManamon.

Options for two-person play and a plethora of random tables help you tailor the game to a more intimate experience and provide loads of inspiration for characters, settings, and storylines. A set of Friend, Threat, and plot tables tailored to each and every one of the game’s nineteen playbooks helps your players detail the particular relationships and entanglements of their PC.

Throughout this 272-page book, you’ll find beautiful, full-color artwork that captures the full spectrum of characters you can play as part of the diverse, expansive, and unabashedly queer worlds found within.

Game Designer: April Kit Walsh, Alex Roberts, Alexis Sara, Allie Bustion, Amr Ammourazz, Ash Cheshire, Ash Kreider, Avery Alder, Banana Chan, Bryanna Hitchcock, Christie R. Fremon, Emily Care Boss, Erin Edwards, James Mendez Hodes, Jan Martin, June LaLonde, Katherine Cross, Kira Magrann, Lauren McManamon, Libby Horacek, Lucian Khan, Maria Fanning, Mariam Ahmad, Misha Bushyager, Pam Punzalan, Sean Nittner, Soup, Vylar Kaftan, and Yeonsoo Julian Kim.

Hardcover, 272 pages

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46.80 €
Agon RPG, Second Edition (HC)
Agon RPG, Second Edition (HC)

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Player's Kit valmistajan sivuilta.

AGON is an action-packed roleplaying game about epic heroes who face trials from the gods in an ancient world of myth and legend.

Heroes of Legend
Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes—of monsters slain and justice restored, of wise council and devious strategies, of courage, valor, and daring—defiant of the gods themselves. In Agon, you create and play these heroes, crafting their epic tale into an immortal legend.

On their way back home from the war, the heroes have become lost among strange islands populated by mythical creatures, dire beasts, treacherous landscapes, legendary kingdoms, and desperate people—all somehow cursed or abandoned by the cruel power of the capricious gods.

It falls to you to seize this opportunity for greatness—to set things right in these lost lands, overcome the trials of gods, monsters, and people, prove the glory of your name, and win your way back home.

Agon is a game of fast-paced heroic adventure inspired by ancient legends. The Hero Players create heroes who wander from island to island, engaging in contests, resolving strife, appeasing the gods, and seeking their way home. The Strife Player presents each island—its strife, opponents, and other characters—by revealing the situation, asking leading questions, and judging contests.

Each session contains an adventure on a dangerous island. Every island suffers from strife which the heroes fight to overcome with their strength, courage, and wits. The gods watch and judge, granting favor or wrath, depending on how the heroes resolve the situation.

Each island takes approximately two to four hours to play through, depending on the size of the group and your desire to wax poetic or dive right into the action. When the heroes leave and continue their voyage, the gods light their way among the stars of the Vault of Heaven, leading them to the next island and closer to returning home.

This game is set in an ancient fantasy world of myths and legends. Here you’ll find titanic monsters, vengeful spirits from the underworld, ruthless marauders, conniving kings, vicious gods—and all the other elements of fables and epic poems of old. This setting is yours to play with as you wish. There is no call for historical or literary accuracy—it’s strongly discouraged, in fact. Let yourself be inspired by those enchanting stories, but make your mythic world your own.

The racism, sexism, ableism, and other bigotries of the past can be confronted head on or set aside as you see fit. A game of Agon is first and foremost an excuse for you and your friends to hang out together and have fun telling a rousing story—be mindful and include the elements that everyone wants to explore; discard the rest.

The first edition of Agon (which we’re now affectionately calling Agon 2006) was written by John Harper. It was a game of battle and competition, which pitted the antagonist against the band of heroes, and in turn the heroes against each other to win the greatest glory.

This new edition of Agon written by John Harper and Sean Nittner embraces the friendly competition of Agon 2006 while also rewarding heroes for the strength and compassion required to support one another, form bonds, and extol the virtues of their companions.

In this book, you’ll find:
* Rules for creating your heroes of myth and legend, building the glory of their name, and forging their eternal legend.
* Divine favor, bonds, and pathos for each hero to call upon to reach further than a mortal could.
* Islands full of gods, monsters, and people to challenge your heroes.
* Guidance for the Strife Player, who presents the challenges on the island.
* The Vault of Heaven to record your progress towards returning home and the ire of the gods.
* Contests and Battles that reveal the heroes greatness and glory as well as what they care most about.

The Trials of Glory Await!

Page Count: 160
Format: Hardcover and Digital formats.

Game Designer: John Harper and Sean Nittner

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30.00 €
Alien RPG (HC)
Alien RPG (HC)

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This is the official ALIEN tabletop roleplaying game, a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.
The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.

The game supports two distinct game modes:
* Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.
* Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

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47.90 €

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