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Unframed: The Art of Improvisation for Game Masters
Unframed: The Art of Improvisation for Game Masters

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Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle. Unframed: The Art of Improvisation for Game Masters is that book.

An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.

Inside this book you’ll find advice on improvising dialogue scenes by Robin D. Laws (Hillfolk, Ashen Stars), a look at “Just In Time” improvisation from Jennell Jaquays (Caverns of Thracia, Dark Tower), advice on listening to your players by Jason Morningstar (Fiasco, Durance), tricks for handling curveballs from Jess Hartley (Changeling: The Lost, Geist: The Sin-Eaters), tips on improv in horror games from Kenneth Hite (Trail of Cthulhu, GURPS Horror), insightful essays by the authors of the ENnie Award-winning game mastering blog Gnome Stew, and many more.

Unframed collects the wisdom of 23 top designers and gaming industry veterans, and offers 23 perspectives on improvisation. Running the gamut from old-school to indie, and featuring tips specifically for game masters as well as techniques any gamer can use to master the art of improvisation, Unframed has you covered. Whether you want to create a social sandbox, get better at doing voices, or harness the power of “yes, and,” you’ll find the improv advice you’re after in Unframed.

114 pages, 6″x9″ (digest)

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24.00 €
Unspeakable Oath 18
Unspeakable Oath 18

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The infamous magazine of Cthulhu Mythos gaming returns!

The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.

Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.

The Unspeakable Oath 18 includes:
* The Eye of Light and Darkness: Reviews of Trail of Cthulhu, The Day After Ragnarok, Black Wings, The Dying of St. Margaret's, New Tales of the Miskatonic Valley, Colour from the Dark, The Primal State, and Cthulhu 101.
* The Branchly Numbers Edit: A Mysterious Manuscript by Pat Harrigan.
* The Chinaman's Screen: An Arcane Artifact by Adam Gauntlett.
* The Forgotten: An Arcane Artifact by Dan Harms.
* The Art Show: A Tale of Terror by Nick Grant.
* House of Hunger: A Tale of Terror by Monte Cook.
* Mr. Popatov: A Tale of Terror by John Scott Tynes.
* Slight Return: A Tale of Terror by Pat Harrigan.
* Tales of Nephren-Ka: A history of particularly Lovecraftian pharaoh by James Haughton.
* The Chapel of Contemplation: A look at the cult behind the very first scenario for Call of Cthulhu, by Dan Harms.
* Black Sunday: A visit to the deadly heart of the Depression-era dustbowl, by George Holochwost and C.A. Suleiman.
* Dog Will Hunt: A Call of Cthulhu adventure in 1920s Cajun country, by Richard Becker.
* The Word: A Message in a Bottle by Shane Ivey.

The Unspeakable Oath 18 features art by Toren Atkinson, Dennis Detwiller and Todd Shearer, and page design by Jessica Hopkins. It was edited by Adam Crossingham, Dan Harms, Shane Ivey, James Knevitt, Greg Stolze, and John Scott Tynes.

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12.00 €
Unspeakable Oath 19
Unspeakable Oath 19

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The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.

Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.

The Unspeakable Oath 19 includes:
* The Dread Page of Azathoth - This issue’s foreword by editor-in-chief Shane Ivey.
* The Eye of Light and Darkness - Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers.
* Cthulhu Saves the World, reviewed by Brian Sammons.
* Death in Luxor, reviewed by Matthew Pook.
* The Freeport Trilogy, reviewed by Matthew Pook.
* The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons.
* The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons.
* Lovecraftian Tales from the Table, reviewed by Matthew Pook.
* Monsters, reviewed by Brian Sammons.
* Shadows of Yog-Sothoth, reviewed by Matthew Pook.

Tales of Terror- Short descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play.

“Property Values,” by Adam Gauntlett—when a house is not a home but a horror.

“Sawbucks,” by Monte Cook—wealth that really is a burden.

Arcane Artifacts - Deadly objects ready to be added to your games.

“Dollars of Dagon,” by Bobby Derie—a numismatist’s dream that can quickly turn nightmare.

Mysterious Manuscripts - Tomes of forbidden knowledge, ready for play.

“Henry Darger’s Second Novel,” by Pat Harrigan—long after his death, the famous recluse again redefines “outsider art.”

“Joy Shusterman’s Basement,” by Jeffrey Moeller—in which you can learn a lot from isolation.

“The Twelfth Book of Moses,” by Adam Gauntlett—a New Age classic that would be better to stay underground.

Feature Articles:
“Bernice Cartfield,” by Greg Stolze—a modern-day occultist who’s a perfect Friendly or foil for Delta Green.

“Cheating Madness,” by Brennan Bishop—tips for livening up your trips to the mental ward.

“Paramour of Y’golonac,” by Oscar Rios—a seductive new monster.

Scenarios:
“The Brick Kiln,” by Adam Gauntlett—a Trail of Cthulhu adventure set in rural 1930s England.

“Suited and Booted,” by Adam Gauntlett—a Call of Cthulhu adventure set in the grimy side of 1920s London.

Message in a Bottle - A short, self-contained vignette of Cthulhu Mythos horror.

“Dying Sunlight,” by David Jacobs—a glimpse at the life of a photographer who took more than pictures.

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12.00 €
Unspeakable Oath 20
Unspeakable Oath 20

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The Unspeakable Oath is an award-nominated quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.

Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.

The Unspeakable Oath 20 includes:
* The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey.
* The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Reviewed in this issue: Musica Cthulhiana, Cthulhu's Dark Cults, Curse of the Yellow Sign Act 1, Machine Tractor Station Kharkov-37, Marble Hornets: The Complete First Season, The Watchers in the Sky, Cthulhu Invictus, Halloween Horror and Murder of Crows.
* The Plot Thickens A Tale of Terror by Adam Gauntlett.
* She Just Couldn't Stay Away A Call of Cthulhu scenario by Jeffrey Moeller.
* The Arm in the Green Box An Arcane Artifact for Delta Green by Bret Kramer.
* The Monongahela Carver Cipher A Mysterious Manuscript by Dan Harms.
* The Eye of Daoloth An Arcane Artifact by Dion Clark.
* The Assassins A fascinating historical feature by Dave Hardy with Adam Scott Glancy.
* Directive from A-Cell A Delta Green feature by Adam Scott Glancy.
* Let's Learn Aklo! A Call of Cthulhu scenario for Delta Green by James Haughton. (Winner of the annual Delta Green Mailing List Shotgun Scenario Competition.)
* Signs Short fiction by Greg Stolze.

The Unspeakable Oath 20 features cover art by Todd Shearer, interior art by Toren Atkinson, Rob Mansperger Jr., and Bradley McDevitt, and page design by Jessica Hopkins. It's edited by Shane Ivey with Adam Crossingham, Dan Harms, Greg Stolze and John Scott Tynes.

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12.00 €
Unspeakable Oath 22
Unspeakable Oath 22

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Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever.

The Unspeakable Oath 22 includes:
* “The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis.
* "The Saffron Book," a Mysterious Manuscript by Bobby Derie.
* "Malyutin's Nightmare Matryoshkas," an Arcane Artifact by Daniel R. Robichaud.
* "China Dolls: Children of Madam Yi," a new monster by Jo Kreil.
* "Die High," a scenario for Call of Cthulhu, Trail of Cthulhu, or Cthulhu Dark, by Greg Stolze.
* "The Found Phone," a Tale of Terror by Greg Stolze.
* "St. Michael's Gate," a Tale of Terror by Adam Gauntlett.
* "Starting Your Call of Cthulhu Campaign," a feature by Daniel
* "Bargain Hunting," a Tale of Terror by Adam Gauntlett.
* "Atlas of Arkham 1911," a Mysterious Manuscript by Bobby Derie.
* "Remember, Remember," a Trail of Cthulhu scenario by Adam Gauntlett.
* "Smedley House," a Tale of Terror by Ben Riggs.
* "Alphonse's Axioms for Agents," a Directive from A-Cell by Adam Scott Glancy.
* "The Thing In the Box," a Message in a Bottle by Ross Payton.

The Eye of Light and Darkness, with reviews of:
* Blood! The Roleplaying Game of Modern Horror, a game by James "Grim" Desborough, et al, reviewed by Matthew Pook.
* The Book of the Smoke, a Trail of Cthulhu sourcebook by Paula Dempsey, reviewed by Chase Beck.
* Building an Elder God: A Game of Lovecraftian Construction, a game by Ben Mund, reviewed by Matthew Pook.
* Call of Cthulhu: The Wasted Land, a video game by Tomas Rawlins, reviewed by Matthew Pook.
* The Dance in the Blood, a Trail of Cthulhu scenario by Graham Walmsley, reviewed by Matthew Pook.
* Live at the Gilman House, an album by Ogham Waite and the Amphibian Jazz Band, reviewed by Brian Sammons.
* Pickman's Muse, a film directed by Robert Cappalletto, reviewed by Brian Sammons.
* Tatters of the King, a Call of Cthulhu campaign by Tim Wiseman, reviewed by Matthew Pook.
* The Whisperer in Darkness, a film directed by Sean Branney, reviewed by Brian Sammons.

The Unspeakable Oath 22 is illustrated by Vicente Silvera Catalá, Matt Hansen, Robert Mansperger Jr., and Bradley McDevitt. Cover art is by Matt Hansen. It is edited by Shane Ivey with Adam Crossingham, Dan Harms, Greg Stolze and John Scott Tynes.

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12.00 €
Uprising: The Dystopian Universe RPG (HC)
Uprising: The Dystopian Universe RPG (HC)

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Corruption. Betrayal. Intrigue. Just another day in Paris Nouveau. Rise up and defy the corporations in Uprising: The Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

In a cyberpunk, dystopian future, the citizens of Paris Nouveau are no more than indentured servants. Virtual reality has come at a cost they can never pay, a tradeoff of freedom for technology. But there are freedom fighters who reject the system, unplugging from the illusion and working to make things right once again. They are La Résistance. Rise up and defy the corporations in Uprising: the Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

Uprising is a stand-alone game that uses a customized version of the Fate System.

Within these pages, you’ll find:
* Playsheets for nine character archetypes with tie-ins to the cards found in other Dystopian Universe games
* New aspect rules to help reflect the intrigue of the Dystopian Universe, where no one is exactly what they seem
* A new system for secrets—essential to surviving on the mean streets of Paris Nouveau
* New prep scenes and equipment rules designed to help make downtime active.
* A streamlined modular system for creating missions, along with sample missions to get you started

The Dystopian Universe RPG: Vive la Resistance!

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48.00 €
Upwind RPG (HC)
Upwind RPG (HC)

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Quickstart Primer valmistajan sivuilta.

An original RPG by Blue Planet author Jeff Barber

Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind.

Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story. (Any standard poker deck works for play).

The Setting
Upwind presents a fantastical setting where the remains of a broken world drift as floating islands through a sky divided into the Light and the Dark. The Kin inhabit the skylands of the Kingdoms in the Light while the Children of the Dark dwell far below where the Light does not reach. The Wind is a powerful force energizing the wondrous machines of the Kin and charging the elemental Potential all Kin wield. Lost technology is the currency of the Kingdoms, scavenged from the remnants of the Masters of the Wind - a culture destroyed long ago in the great cataclysm known as the DownFall.

The young civilization of the Kin has been reborn and struggles both with itself and the Children of the Dark as it strives to recover. Wind-powered skyships serve as the lifeblood of trade and the backbone of defense, while exploration, mystery, intrigue and war form the backdrop of the narrative. The Age of the Grand Amplifier is said to be drawing to a close, the Children of the Dark threaten from below, and the Kin misunderstand the truth about both.

The Characters
Upwind campaigns focus on the exploits of the Knights of the Explorers' Guild - storied, skyfaring explorers, scholars, engineers, elementalists and soldiers who search the Twilight Frontier for lost Masters’ caches. The player characters are rare, highly trained individuals with exceptional skills and elemental powers. Duty-bound to the Guild, they lead missions across dangerous skies and expeditions into the uncharted Dark.

The System
Upwind uses an original game system called Q. Rather than shape the narrative by resolving character actions one at a time, Q works through a sort of quantum mechanic, resolving entire encounters with single plays. Two potential outcomes are negotiated cooperatively and proposed as stakes for which the participants bid using hands of playing cards. The narrative is then tailored to the winning outcome, and the story progresses in a quantum rather than incremental way. As a result, Upwind allows you to to tell your story three times faster than with typical incremental systems.

224 pages, full-color, hardcover
Written by Jeff Barber

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45.50 €
Victoriana RPG 2nd Edition (HC)
Victoriana RPG 2nd Edition (HC)

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It is the year 1867, and it is a time of revolution.

The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings. New political ideas are sweeping across Europe. Bismark, the 'Iron Chancellor', is uniting the might of Prussia and the social order of Europe is threatened by talk of Communism and Bolshevism. The industrial revolution seems unstoppable. New technology appears at terrifying speed. Machines are being crafted that seem capable of impossible feats. Many worry that mankind is becoming enslaved to the vast industrial machines that belch smoke into the streets of London.

In the supernatural world, the forces of order and chaos clash once more as the planes align. Their eternal battle reaches once more into the hearts and minds of mortals. You are a part of the revolution, whether you are born to privilege in the salons of the upper classes, or on the streets in the darkened rookeries of the city. Around you is a darkness that lurks not only in the alleys and back streets, but also in the clubs and estates of the rich and powerful.

Welcome to the world of Victoriana.

Download free lpreview core rules + adventure (15.61 MB).

Size: 384 pages, Hardcover
Interior Art: Black & white
Author: Various

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60.00 €
Victory at Sea -Far Flung Seas
Victory at Sea -Far Flung Seas

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"A powerful Navy we have always regarded as our proper and natural means of defence; and it has always been of defence that we have thought, never of aggression or of conquest. But who shall tell us now what sort of Navy to build? We shall take leave to be strong upon the seas, in the future as in the past; and there will be no thought of offense or provocation in that. Our ships are our natural bulwarks."
 — President Woodrow Wilson, December 1914

Age of Dreadnoughts introduced you to naval warfare in the Great War as fought in the North Sea the Baltic and the Black Sea. Far Flung Seas, the first expansion for AoD takes the action to the seas and oceans of the world, introducing the French, Austrian and Italian navies in the Mediterranean, the Japanese fleet in the South Seas and the Pacific, and the growing power of the United States Navy. New data is included for merchant ships and to expand your German fleets, as well as new rules that bring Coastal Motor Boats, Motor Launches and other coastal forces into the fray. A new campaign setting is included covering battles between Austria and Italy in the Adriatic, and also a new operational campaign, using the flight of the German battlecruiser Goeben as a backdrop.

The fate of nations across the globe will be decided at sea. Are you prepared to take the battle to the enemy on the Far Flung Seas?

Pages: 128, black and white, Softcover
Author: David Manley

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32.50 €
Victory at Sea Order of Battle (HC)
Victory at Sea Order of Battle (HC)

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The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience.

Inside you will find:

Expanded Fleet Lists
All of the six original fleets gain reinforcements, with new models, both historical and planned but never built. In addition the Soviet fleet makes its entry into the game, with many projected vessels that were never built included.

New Rules
The aircraft rules get an overhaul in this expansion, representing their historical potential to destroy surface craft. Some aircraft even have the ability to attack submarines with depth charges!

Rules on superior leaders who have a real effect on the outcome of battles are also introduced, with motor torpedo boats adding to the options available to players. Minefields and shore batteries make their first appearance in the game, as do Kamikazes, allowing for suicide attacks by aircraft and submarines. Night battle rules are significantly expanded, allowing some of the most exciting engagements of the war to be re-fought with even more accuracy.

New Scenarios and Campaign
Four new scenarios for the game present new challenges, with a comnplete campaign based around a North Atlantic convoy raid by German surface vessels. Will the patrolling battleships intercept the German raiders before they can strike the convoys bound for Britain?

Order of Battle is a comprehensive expansion and essential for all Victory at Sea players!

Size: 104, hardcover
Cover: Laminated colour cover
Interior Art: Black & white

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38.90 €
Warhammer 40K Imperium Maledictum RPG: Core Rulebook Collector's Edition (HC)
Warhammer 40K Imperium Maledictum RPG: Core Rulebook Collector's Edition (HC)

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Errata valmistajan sivuilta.

Introducing the Imperium Maledictum: Collector's Edition – a stunning tome that demands pride of place on any bookshelf! This exclusive, limited edition volume is expertly crafted with a luxurious black faux leather cover, emblazoned with a striking gold and silver foiled icon that pays tribute to the legendary Lord Solar Macharius.

The debossed starfield adds an extra subtle touch to the design, while the book block is perfected with gleaming gold gilt edges.

Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery,

Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn.

Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?

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144.00 €
Warhammer 40K Wrath & Glory RPG: Starter Set
Warhammer 40K Wrath & Glory RPG: Starter Set

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The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory.

The Starter Set includes:
* Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required.
* The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign.
* An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory
* 6 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections.
* Three two-sided rules reference sheets with summaries of important rules and combat.
* Tokens for tracking Wrath, Glory, and Ruin.

A set of 8, six-sided dice, including one unique Wrath Die.

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48.00 €

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