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Arcs
Arcs

In Arcs, 3-4 players guide their factions through a fast-playing space opera that unfolds over a trio of 60-90 minute sessions. The game opens in the final days of a decaying empire. Players take the role of the last regents of a once proud state that stretched to the farthest worlds of the Reach. Faced with an encroaching blight that threatens the outer planets, players must balance the integrity of their homelands with their own ambitions. Arcs uses an innovative card-driven action system that is easy-to-learn and highly interactive. Players are given hands of action cards each turn and must balance their desire to control the game's tempo against their other interests. Should you use the initiative to seize control of a critical new technology or reposition your fleets for a coming engagement? When players do trade blows, the battles are resolved in a snap using a simple dice system. However, combat's interaction with the larger action system offers players a wide range of tactical options, from multi-turn sieges to daring raids and dramatic escapes. Players begin the game in roughly symmetrical positions, which helps new players learn the core systems quickly. However, their choices will soon cause their paths to diverge. Unearthing an ancient technology might make the restoration of the empire possible. A chance discovery on a blighted world might lead a player to abandon their wealth and begin a voyage across the Reach to right an ancient wrong. Every choice will advance the game's story and form part of an emergent, player-driven campaign. Many of these choices are resolved in a special "intermission" between games. During this phase, new rules modules are activated, and players are introduced to new capabilities and objectives. Despite their similar starting points, by the end of a campaign, players might control factions as varied as any in Root or Vast. Players will also use the intermission to spend their hard-earned power to maintain their fleets and wealth, as well as invest in new improvements that may aid them in the coming game. The campaign system of Arcs provides players with a huge number of possible game situations and hundreds of possible campaigns. In addition, Arcs also includes an abridged, two-session campaign and a single session mode. Player count: 2-4, Duration: 60-120 min, Age: 14+

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66.00 €
Conservas
Conservas

What you love most in life is bringing the joys of the sea to people around the world. You own a small tinning company on the coast of Spain where you make simply the best conservas for everyone to enjoy. You are responsible for the whole process, from managing the boats that go out in the morning, to catching the fish and finally selling your tinned goods. You have special goals each month, but it isn’t always about making the most money. Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing, then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and continue to make the best conservas in the world! In each game of Conservas, you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag, taking some back to your facility for tinning while leaving others at sea to breed. In order to win, you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives, and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. With 12 different scenarios, randomized decks of boats and upgrade cards, every game will offer a different challenge as you grow your company. Key Features: In Conservas, players must balance fishing with allowing fish populations to grow. Overfishing leads to failure, emphasizing the importance of environmental sustainability. Each month presents unique goals and market conditions, requiring players to adapt their strategies to different financial and sustainability targets. Starting with a single boat and limited funds, players manage their resources carefully, deciding how much to fish and how much to reinvest into their business. With 12 distinct scenarios and randomized decks of boats and upgrade cards, Conservas ensures a fresh and challenging experience in every game. Set on the coast of Spain, players immerse themselves in the life of a tinning company owner, from managing fishing operations to selling tinned goods, all while maintaining a balanced relationship with the sea.

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41.80 €

Fantasiapelit lyhyesti

Fantasiapelit on pelien ja sarjakuvien erikoisliike. Noppia olemme heitelleet tositarkoituksella jo vuodesta 1985.

Tuomme maahan lautapelejä, roolipelejä, korttipelejä, miniatyyripelejä, sarjakuvia (länsimaista sekä mangaa), kirjoja ja oheistuotteita & tarvikkeita pelaajille ja peli-, sarjakuva-, elokuva- ynnä muille harrastajille.

Me myymme fantasiaa, science fictionia, kauhua, historiallisia, moderneja ja futuristisia elämyksiä ja miltei kaikkea mitä mielikuvituksesi lisäksi tarvitset muuttaaksesi arjen seikkailuksi ja sadepäivän nautinnoksi!

Näillä sivuilla toimivasta verkkokaupastamme saat tilattua valikoimamme tuotteet joko postitse kotiin tai noudettavaksi liikkeistämme. Myymälöissämme tuotteet ovat saman hintaisia kuin nettikaupassa, mutta valikoima vaihtelee liikekohtaisesti. Katso yhteystiedot ja aukioloajat alla olevista linkeistä ja tule käymään!

Postimyynnistä ja tilauksestasi voit tarvittaessa kysyä lisää osoitteesta: postimyynti@fantasiapelit.com tai puhelimitse 010 583 1119 (0.084 e/min, 9-16 ma-pe). Laajimmat aukioloajat yleiseen asiakaspalveluun ovat Helsingin liikkeessä, jonne yhteystiedot puhelinnumeroineen infossa: Info Helsinki



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