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kuva on linkki tuotesivulle: 7 Wonders: Duel (suomeksi)
7 Wonders: Duel (suomeksi)

7 Wonders Duel on kaksinpeliversio suositusta 7 Wonders -pelistä ja se on ehdottomasti vuosien 2015-2016 kaksinpeliparhaimmistoa. Peli sisältää tiukkoja taktisia tilanteita ja pitkän linjan kaupunginrakennusta, mutta on silti kestoltaan vaivaiset 20-30 minuuttia! 7 Wonders Duel -pelissä kumpikin pelaaja johtaa omaa sivilisaatiotaan ja tulee kolmen aikakauden aikana rakentamaan rakennuksia ja suuria ihmeitä. Jokainen aikakausikortti edustaa rakennusta, joka vahvistaa pelaajan armeijaa, tekee tieteellisiä löytöjä ja kehittää hänen kaupunkiaan. 3 tapaa voittaa Armeijavoitto Pelaaja saa armeijarakennuksista (punaiset kortit) sekä tietyistä ihmeistä kilpisymboleja, jotka liikuttavat rintamalinjamerkkiä vastustajan pääkaupunkia kohti. Näin rintamalinja aaltoilee pelin aikana puolelta toiselle, kun kumpikin pelaaja panostaa sotavoimiinsa. Rintamalinjan liike voi antaa pelaajalle voittopisteitä, mutta jos merkin saa työnnettyä vastustajan pääkaupunkiin asti, peli päättyy armeijavoittoon! Tiedevoitto: Pelissä on 7 erilaista tiedesymbolia. Aina, kun pelaaja saa kerättyä 2 samaa tiedesymbolia, hän saa välittömästi valita pysyvän edun itselleen. Jos pelaaja onnistuu keräämään 6 erilaista tiedesymbolia, peli päättyy välittömästi tiedevoittoon! Siviilivoitto: Peli päättyy 3. aikakauden lopussa, jos siihen mennessä ei ole tapahtunut tiede- tai armeijavoittoa. Siinä tapauksessa peli päättyy eniten voittopisteitä keränneen pelaajan siviilivoittoon! Sisältö: 1 pelilauta 66 aikakausikorttia 7 kiltakorttia 12 ihmettä 4 sotamerkkiä 10 edistysmerkkiä 1 rintamalinjamerkki 31 rahaa 1 pisteytysvihko 1 pikaohje 1 ohjekirja Kieli: suomi, ruotsi, norja, tanska

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31.50 €
kuva on linkki tuotesivulle: Twilight Struggle Deluxe Edition (The Cold War, 1945-1989)
Twilight Struggle Deluxe Edition (The Cold War, 1945-1989)

BGG:N #1 LAUTAPELI On November 9th of 2009, the world will mark the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol, the Berlin Wall, was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable - the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was 20 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention. This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis. This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen: "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy Components: * Heavy duty 9 x 12 x 2 inch box * Mounted map with revised graphics * Two double-thick counter sheets with 228 counters * Deck of 110 event cards (increased from 104) * Revised rules and player aid cards * Two six-sided dice Game Features: TIME SCALE approx. 3-5 years per turn MAP SCALE Point-to-point system UNIT SCALE Influence markers NUMBER OF PLAYERS 1 - 2

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84.50 €
kuva on linkki tuotesivulle: Air, Land & Sea
Air, Land & Sea

Rules. In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land, & Sea? Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory! As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw! To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater. At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities. You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war! Card clarifications. Contains: * Theater Boards - 1 Air - 1 Land - 1 Sea * 18 Battle Cards - 6 Air - 6 Land - 6 Sea * 2 Supreme Commander Cards - 1 Red First Player - 1 Blue Second Player * 14 Score Markers - 2 Gold Sixes - 6 Silver Threes - 6 Bronze Ones * 1 Rulebook 2 Players 15–30 Min Age: 14+

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19.80 €
kuva on linkki tuotesivulle: Battle Line: Alexander the Great
Battle Line: Alexander the Great

Ancient Battles were fought in organized formations. The leaders of both sides directed their forces along the battle line to gain tactical advantage in order to overwhelm their opponent in the center, breakthrough one of his flanks, or hold their position until the time came for a decisive move. How will you muster your battle line? Your objective is to create powerful formations on your side of the nine Flags, in order to beat the formations on your opponent's side of the respective Flags. The first player to win three adjacent Flags (a Breakthrough) or any five Flags (an Envelopment) achieves victory. Based on Reiner Knizia's original design published in Germany as Schotten-Totten, Battle Line enhances and expands the game system to give players more tactical options and fun. Game Components CARDS 60 full-color Troop cards and 10 Tactics cards * 9 Flags (plastic pieces) * 4-page Rule Book Game Features Battle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color Rodger MacGowan/Mark Simonitch cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics "wildcards" that give players extra flexibility and choices and help make each new battle wildly different from the last. Battle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions. How will you muster your battle line? Will you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you"ll rely on your spies to determine the enemy"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances. In Battle Line, you and your opponent lead the combined arms of the greatest u 2 Players 30 Min Age: 12+

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28.60 €
kuva on linkki tuotesivulle: Catan: Rivals for Catan
Catan: Rivals for Catan

The Rivals for Catan is a reimplementation of Catan Card Game. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game. Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province. The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game. 2 Players 45–60 Min Age: 10+

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34.10 €

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