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kuva tuotteesta on linkki tuotesivulle: 18 Holes
18 Holes

1–5 PlayersPlay Time: 30–60 MinAge: 13+

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70.40 52.80 €
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kuva tuotteesta on linkki tuotesivulle: Adellos
Adellos

Prologue: Welcome to the battle, stranger! You landed in a country with a dark past. The land before you is a battlefield of fierce struggles for possession and power, led by the ruthless nobility. On whose side will you fight? Will you command a powerful army of soldiers, fighting for the royal family? Engage with bandits and thieves from the underground, to weaken the enemy with raids and theft? Or will you unite a group of holy guards to avert the approaching danger of the undead? It's in your hands! Manage your resources, play powerful action cards, and gather the most diverse troops under your banner! Welcome to the world of Adellos! Description: Adellos is a turn based fast paced tactical strategy board game for 2-4 players. Each player controls a medieval fantasy noble, who hires various units and tries to overcome the other players. Everyone plays a different faction (Royal Army, Clergy, Rebels & Undead) and the players have different units with unique skills to choose and control. They also have to manage their gold income and the flow of action cards that can be used on their and enemies turns for effects that influence the game. Everything takes place on a symmetric battle map and every noble has a specific skill that influences the game from the start. The game can be won through K.O. or "King of the Hill". Turns are played in two phases. During the first phase, players gain resources their units provide. In the second phase, players hire units, move, attack, or play action cards. Every action costs a specific number of action points. The players start with three action points and a fix amount of gold. Players can increase their action points throughout the game to build up huge turns.

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38.50 28.90 €
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kuva tuotteesta on linkki tuotesivulle: Bamboo
Bamboo

For generations, harvesting bamboo has brought prosperity to your home. Work, perseverance, balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today, various clans live in harmony with nature. In Bamboo, players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting, Bamboo is part of the Kemushi saga, to which Bitoku and Silk also belong. Bamboo games are made up of 4 years or rounds, which in turn are divided into 4 phases or seasons. On their turns, players will burn incense in temples to seek favor from the spirits, and use bamboo shoots to perform actions such as seeking balance, cooking, home improvement, or managing finances. Following the doctrines of the home balance discipline allows for better optimization of home tiles, making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile, which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration, garden, faith, or useful. Depending on how they place them on their board, players will earn happiness points. In addition to managing the household, players will need to prepare for when tough times come. To get through the winter, it will be necessary to feed the family members with the tea, rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest, as a token of thanks. Spirit tiles, in addition to helping players throughout the game, offer bonus points in the final phase based on the number of different spirits in each player's play area. With accessible and easy-to-learn rules, Bamboo is a very versatile title that will fit into any shelves. However, behind its apparent simplicity lies great strategic depth, with plenty of options available to players. In addition, Bamboo has an advanced game mode on the back of the personal boards, which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you! 2–4 Players 90–110 Min Age: 14+

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52.00 39.00 €
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kuva tuotteesta on linkki tuotesivulle: Black Rose Wars: Rebirth
Black Rose Wars: Rebirth

Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion. Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight! Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game 1–4 PlayersPlay Time: 90 MinAge: 14+

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157.30 118.00 €
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kuva tuotteesta on linkki tuotesivulle: Captain's Log
Captain's Log

Immerse yourself in the experience of this exciting sandbox board game designed for 1-4 players. With an estimated duration of 1 to 4 hours, Captain’s Log is perfect for those over 14 years old who are looking to live the adventure of becoming the most famous captain of all times. Don’t waste any more time and set sail for the adventure of a lifetime with Captain’s Log. Challenge your friends, conquer the seas and make history! From the beginning of the game, you will have the opportunity to select your own ship. Do you prefer the speed and agility of a fragile but fast vessel? Or maybe you're leaning towards a balanced boat that allows you to make safer decisions? You can even opt for a heavy and sturdy vessel that will inspire fear on all seas! With your ship at your disposal, your goal is to achieve fame and recognition as the most famous captain of the seven seas, leaving your mark on history. How to achieve it? The possibilities are endless. Transform your ship into a fearsome warship to plunder other ships or turn it into the fastest sailboat ever imagined. Delve into the market for valuable doubloons, expand your crew, upgrade your weapons and cargo capacity, embark on quests for succulent rewards, explore the oceans in search of treasure and fight epic battles against your rivals. Wealth acquisition and strategic decision making will be key to your success. And remember, in this sandbox game, you set your own limits or the board does it for you! As you venture out to sea, you will have the opportunity to interact with other ships commanded by your friends. But beware, in this board game, friendship can be put to the test. Explore the map and cross paths with ships from different nations, such as Spain, Holland, France, England, as well as dangerous pirates and corsairs. You will have the option to choose which of these nations you will ally with, obtaining unique advantages in the game. But that's not all! Have you considered becoming a real pirate? With Captain's Log, you have the opportunity to sign a letter of marque with a specific nation and become a privateer loyal to that nation. Unleash chaos and enjoy your mischief without fear of reprisals from your own nation! 1–4 PlayersPlay Time: 60–240 MinAge: 14+

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124.90 93.70 €
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kuva tuotteesta on linkki tuotesivulle: Castle Break
Castle Break

Your quest to free the dragon Welcome Warriors! You have been chosen to represent your Kingdom in this year’s Castle Break Games. Enter the race to see who can be the first to free Sinder, the dragon locked inside the center of West Raven Castle. To win, you must complete Quests by collecting Trade Goods, using your Tools and Weapons, and harnessing your Magical Powers. But beware: your opponents will attempt to barter, steal, and outwit you at every turn to achieve their aims. For each Quest completed, you will be rewarded in coin. Earn 6 coins, have them melted into 3 keys, and unlock the gates to DRAGON’S TOWER. There you will free the dragon and achieve what mere mortals can only dream of – earning the title of this year’s CHAMPION of The Castle Break Games! Castle Break is a fast-moving, interactive game for all ages. The balance of player interaction and strategy has players wanting to play over and over again. - Non-stop player interaction keeps all players engaged throughout. - 50 different quests of varying difficulty for great replay value. - Game Mechanics include card drafting, hand management, trading/stealing, task completion, and character movement. - A wonderfully balanced game that makes every play competitive until the very end. - Demo games available upon retail shop’s request. Game Contents: * 22” x 22” Game Board * 10-Sided Movement Die * 12-Sided Dragon Die * 50 Quests (cards) * 60 Power Cards * 60 Trade Goods Cards * 45 Tools & Weapons Cards * 8 Card Holders * 32 Coins * 16 Keys * 6 Player Pieces * 6 Character Cards 2–4 Players 60 Min Age: 10+

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42.80 32.10 €
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kuva tuotteesta on linkki tuotesivulle: Club seurapeli
Club seurapeli

The Club on kevyesti pintaliitoelämää parodisoiva lautapeli rakkaudesta ja ihmisten tarpeesta kohdata toisensa. Peli, jossa eri syistä hauskaa pitämään lähteneet ihmiset yrittävät löytää itselleen parin jonka kanssa jakaa elämänsä. Pelilauta kuvaa yökerhon tanssilattiaa, jonne pelaajat vuoroillaan työntävät uusia tanssijoita. Kun nämä yksinäiset sielut sitten kohtaavat toisensa diskopallon välkkeen alla, heistä voi muodostaa pareja. Mitä pidempiaikaisesta onnenhuumasta on kyse sitä enemmän pelaajat saavat pareistaan pisteitä. Ero yhdenillanjutun ja tosirakkauden välillä määräytyy tanssijoiden neljästä ominaisuudesta ja siitä miten hyvin nämä sopivat yhteen. Kuitenkin ihmisissä on aina muutakin kuin mikä ensimmäisenä silmään sattuu ja sama pätee tietysti myös The Clubin tanssijoihin. Parien lopulliseen pistetykseen vaikuttaa kultakin tanssijalta löytyvä salainen lisäominaisuus. Tämän voi tietysti tietää ainoastaan niiltä tanssijoilta, jotka pelaaja itse alunperin pelasi pelilaudalle. Salaiset ominaisuudet vaihtelevat naimissa olevista vasta eronneisiin ja rikkaista uskonnollisiin. Miehellä voi olla suuri...”persoonallisuus” ja naisella kaunis kämppäkaveri ja kullakin salaisella ominaisuudella on oma osansa näyteltävänä tässä suurten tunteiden ja tahtojen pelissä. Lopulta pelin voittaa parhaiten Amorina toiminut pelaaja. Komponentit- 120 laattaa (108 tanssijaa, 8 portsaria, 2 julkkista ja 2 häirikköä)- Pelilauta (7x7 ruutua ja 40cm x 40cm)- Ominaisuus/pistetaulukko- Kassi- 2 x säännöt- Pelilaatikko (250 x 250 x 60 mm.)

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35.00 12.30 €
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kuva tuotteesta on linkki tuotesivulle: Corduba 27 a.C.
Corduba 27 a.C.

The year is 45 BC. Julius Caesar brings all the leaders of the provinces of Hispania Ulterior together for a meeting in Corduba, where he thanks them for the support received during the recent civil war. The fight between Caesar and Pompey had ended with a clear victor, but not all Roman citizens were completely behind Caesar. One year later, the cruel governor and Caesar’s right hand man is nearly assassinated as he makes his way to the Basilica. This act turned out to be the precursor to what would happen just two years later. Cneo and Sexto, sons of Caesar’s enemies, taking advantage of the influence that Pompey’s name still carried and capitalizing off the rich resources of the Roman province, took control of all of Hispania, including the colonies of Italica and Corduba. These two traitors had somehow pieced together an army of no less than 13 legions, made up of veterans loyal to Pompey and the remnants of his defeated armies in Africa, along with citizens of Hispania. Caesar promptly travelled to the capital of Hispania with the intention of crushing the rebellion while it was still in its infancy. After losing a battle to Cneo for control of the bridge, Caesar was forced to winter in Ategua and, as it was necessary to feed his forces, he subsequently pillaged the surrounding area. Many were those who joined the rebellion led by Pompey’s sons, but in the end there weren’t enough of them. Forced to take refuge in the city after the battle of Munda, Caesar besieges Cneo and Sexto. He later takes control of the city after a daring assault on the walls. Sexto manages to escape Caesar’s wrath, but his brother Cneo dies along with another 22,000 citizens of Corduba. As punishment for supporting the rebellion and giving refuge to its instigators, the city is left a smoldering ruin. But from the ashes a new city will arise… The year is now 27 BC, nearly two decades later, and Augustus, the first emperor, sends representatives of the most influential Roman families to Corduba in order to raise it to its former glory. To achieve this, it will be necessary to rebuild the city and cater to its inhabitants. All of this, of course, under the watchful eye of Rome. Players, who represent the heirs of different patrician families sent from Rome, will compete for the honor of becoming the next Governor, but must first win the vote of the people, and of Rome. The game is played out over three eras, each one representing a decade. During a round, players will take actions in turns until all decide to pass. Players use actions to produce or harvest resources, construct buildings and monuments, train legions, and tend to the religious needs of the people. To do this, players will have access to a certain number of specialists and workers that will increase as the city’s population rises. It is important to note that Corduba is not a tile-laying game, but rather one of building actions that includes familiar worker placement and resource management mechanics. Actions available at the beginning of the game are scarce and mostly limited to harvesting basic resources in order to construct buildings and train troops. However, as players construct new buildings, the amount of actions available increases, since each building constructed provides a new action. Players will certainly appreciate the sheer number of possible strategies and combinations that arise during the course of a game. Another of Corduba’s strengths is how a particular game evolves. A total of nine rounds are played, grouped into three decades. At the end of each round, the buildings release their workers and therefore become available for the next round. What this means is that all these buildings, which have been constructed one by one over previous rounds, are now free to all players regardless of who built them. Also, since there is an ever-increasing amount of actions available, strategic possibilities multiply. In addition to this, every action is just as important as the next, which leaves you with the constant feeling that another player has anticipated your move and occupied a building you wanted to activate or built what you wanted to build. Even though the rules do not change from one round to the next, players will quickly realize that the game does, since their strategies and perceptions during the first few rounds will be very different from later ones. There are no Victory Points in Corduba. In order to win, you will have to garner the favor of the city’s inhabitants and of Rome itself. Constructing buildings in the different districts will improve your reputation there. Providing the largest armies for the Roman Cohorts or giving the largest offering to the gods will also help you win favor in the Senate, as well as, of course, helping the city meet the demands of Rome. At the end of each decade, players will have the opportunity to add to the Senate. But not all that glitters is gold, and, on occasion, the citizens will rebel. Players will have to deal with these uprisings, but this does not mean they will have to cooperate. However, if this aspect is neglected, the entire city could fall, resulting in a very undesirable outcome – all players lose! Corduba is a bona fide example of a game with near-infinite strategic possibilities. Each game will play out differently depending on the buildings and monuments constructed, the combinations from families and inheritances that players choose, the demands of Rome, the fluctuation of the resource market, the Res gestae (milestones) available, etc. Even if you try to play in a similar way as you did the last, you will not have the same experience. Truly, no one game of Corduba will be the same – you will uncover different strategies and combinations each time you play. Corduba is a game of medium to high difficulty with simple rules that anyone can understand, but will profoundly challenge players of even the highest skill levels. 1–4 PlayersPlay Time: 90–180 MinAge: 14+

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99.00 74.30 €
alin hinta 30 päivää ennen alennusta 99.00

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