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Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 24 / 69
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kuva on linkki tuotesivulle: Boo-ty Call
Boo-ty Call

"Boo-ty Call" is a party game of deduction and seduction where lonely mediums interpret cryptic answers from a sexy ghost in a race to score! Imagine if Guess Who and Red Flags had a spooky baby. That would be this game! One player will be acting as a Ghost, looking to get a little lively with the living. They will draw a Ghost Profile card and learn their secret identity before shuffling it with 7 other profile cards and placing them face up on the table in view of all players in a 2 x 4 grid. All the other players will be acting as Mediums looking to be the first to correctly guess the ghost player’s identity from among the 8 face up Ghost Profile cards on the table. They will do this by asking the Ghost player questions using Séance cards. However, the Ghost has a hard time communicating across the veil and will be restricted in how they share their information based on the séance performed. The types of séances may require the ghost to knock their answers, use charades, make faces, or use non-verbal sounds to clue the mortal morsels in to their identity. There are limited chances to perform these rituals and if you take too long, the Ghost thinks you're playing games and the round will end. When a Medium thinks they know who the Ghost is they can tap the card on the board. If they tap correctly, they successfully hooked up and both they and the Ghost score a point. If they tap the wrong Ghost, they have made an awkward misjudgment and won't be able to guess again this round. Then the Medium to the left of the Ghost becomes the next Ghost and play continues in this manner until someone has 5 points and is declared the winner! 3–8 Players 15–90 Min Age: 17+

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39.60 €
kuva on linkki tuotesivulle: Creepshow: The Suspense-Building Game
Creepshow: The Suspense-Building Game

In this competitive story-building game, players play as “Creeps” and build deliciously horrible stories to send bad people to their well-deserved demises. The game is played with story cards and suspense cards. Story cards work together to form a chain that tells a story for each villain in three acts. Suspense cards are the fuel that makes the story work! On your turn, you will have the choice to either Creep or Show! When you “Creep,” you may first discard any number of Story cards in your hand you no longer want and then draw back up to 7. Then you must play a Suspense card (valued -2,1,2,or 3) face-down to any villain’s stack so other players won’t know what you played. When you “Show,” you may play a story card from your hand to a villain’s story chain. These will have various effects from earning points, looking at suspense already there, and adding suspense cards of your own. When a villain is in act 3 of their story, you could instead use the “Show” action to play an available ending card to potentially score big points if the story has enough suspense in it! When this happens, the player who has the most suspense on it will also score that villain card and earn bonus points! The game ends when the major villain’s story does. No matter your strategy, use your suspense cards wisely and try not to let any of the villains escape the fates they’ve worked so hard to earn... Contents: * 54 Story Cards * 9 Ending Cards * 34 Double Sided Point Tokens * 5 Reference Cards * Rulebook Designers: Ben Kepner and Dan Stong 2–5 Players 40–60 Min Age: 14+

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24.00 €
kuva on linkki tuotesivulle: Invincible: Escape From Mars
Invincible: Escape From Mars

Invincible: Escape from Mars is a social deduction game for 4-10 players where your objective is to find your teammates, get on the rocket, and escape from Mars. But loyalties can change at any moment, including your own! Based on the hit animated series from Robert Kirkman, Corey Walker, and Ryan Ottley, this game puts you in the position of either a hero or an astronaut attempting to escape Mars and make it back to Earth without bringing a world-destroying parasite home with you. No pressure! Each round players will be faced with an obstacle that they must overcome as a group. On their turn, a player may contribute a card to the obstacle, place a card on their own personal setback, or play a card for a special ability. At the end of each round players will resolve the obstacle in either an astronaut victory, a sequid victory, or a neutral outcome. If the astronauts or sequids achieve 3 victories they immediately win. If neither team reaches 3 victories before round seven, players have a chance to launch the rocket. Every player that has completed their personal setback boards the rocket and attempt to make it back to Earth. Before the launch though, players will have one final chance to vote off any infected players that have infiltrated the rocket. Depending on skill level, players may elect to play a simple game as an astronaut trying to escape Mars, or a more challenging game as one of 9 unique superheros attempting to protect those astronauts. Superheroes have more power, but they’re playing a tougher game. You know what they say about power, responsibility, etc. Each player’s choice to be an astronaut or hero makes no change to the overall balance of the game! 4–10 Players 20–45 Min Age: 10+

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30.00 €
kuva on linkki tuotesivulle: No Context
No Context

How well do you know your friends? A party game designed by Banana Chan and Jason Slingerland and featuring the art of J.L. Westover, friend of Skybound, and prolific webcomic auteur aka MR LOVENSTEIN! 2-6 players race to guess their opponents’ secret panel from a lineup, while trying to get at least one other player to guess their own using only absurd 2- sided comics panels as clues. At the start of the game, each player will be assigned one of up to 7 target images that they are trying to get everyone else to guess to secure some sweet, SWEET points! These images are selected from some of the most unforgettable panels of Mr. Lovenstein's catalog. On their turn, players will select another panel from those available in the comparison row and place it in one of their section of the board's spaces. They will place the card with the green check mark side face up to indicate their target image is like this card in some way, or with the red x side up saying that their target image is unlike this card in some way. Each player will be able to do this process 3 times to give some guidance to the other players for guessing. However, at any point if a player feels confident they know what target image card belongs to another player, they may place their corresponding numbered bet card face down in that players bet spot. Players only have one copy for each space so make sure to bide your time or know the risks if you go sooner. Once all bets are in, players will take turns revealing the guesses made about their card and what card was actually theirs. Correct bets get points in the order they were placed so those who wait too long may miss out on points even if they were correct. Be ready to explain yourself after the round is done as hearing the thoughts behind why your friends made the connections they did is the funniest part of the game! 2–6 Players 20–30 Min Age: 13+

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30.00 €
kuva on linkki tuotesivulle: Red Flags: Con Deck
Red Flags: Con Deck

Convention-themed expansion

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15.60 €
kuva on linkki tuotesivulle: Sheep in Disguise
Sheep in Disguise

Sheep in Disguise is a vibrant and strategic card game about protecting adorably-helpless Sheep from being devoured by the many outrageous and dangerous predators of the world. Collect Flocks of Sheep, keep them safe from Attacks, and use Action cards to destroy anyone that gets in your way! Players take turns drawing cards to collect matching sets of disguised Sheep and a variety of powerful Action cards. When a player has collected 3 Sheep of a kind, they must be placed face up on the table immediately. This set of 3 Sheep is called a Flock. In a 4 player game, the first person to collect 4 unique Flocks is the winner. On their turn, a player may use as many Action cards as they like by playing them to the Discard. They may also make one trade with the Field per turn. The Field is a constantly changing group of cards in the middle of the table that players can exchange cards with to help them build a strong hand. The Field guarantees that the game isn’t completely luck of the draw and allows the player to strategize and build combo moves in order to progress their game. Players can also target an opponent's Flock by placing an Expose card on top of it. This Action exposes the Flock's disguise, leaving them vulnerable to an Attack! Players must choose to take the risk of leaving their Flock exposed or pay to remove the Expose card, ensuring the Flock's identity remains a secret. When an Attack card is drawn, all Exposed Flocks are destroyed! Be strategic and be devious. If you play your cards right, you can turn the Attack card into an extremely powerful tool to help you get ahead... otherwise, you may end up as the victim. If you find yourself falling behind, don't worry! All players are in it until the very end and one big move is all it takes to flip the whole game on its head! 2–6 Players 20–45 Min Age: 10+

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24.00 €

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