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kuva tuotteesta on linkki tuotesivulle: Arctic Scavengers: Base Game + HQ + Recon
Arctic Scavengers: Base Game + HQ + Recon

In the year 2097, the entire earth was enveloped in a cataclysmic climate shift plunging the globe into another ice age. Over 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes. Each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game! HQ expansion: The first expansion for Arctic Scavengers introduces the notion of a base camp or headquarters for each tribe. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schematics” pile. Recon expansion: The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance. This version comes with a plastic insert to organize all your cards for ease in play setup. # of Players: 2 - 5 Age: 13 + Game Length: 30-60 minutes by: Robert Kyle Gabhart

  !   tilattava tuote
65.00 €
kuva tuotteesta on linkki tuotesivulle: Beyond the Sun
Beyond the Sun

As Earth begins to die, it is time for humanity to look Beyond the Sun. The faction leaders that once ruled the planet separately, now work together to develop cutting-edge technology and explore the depths of space. However, only one leader will truly reign supreme in these new worlds. Will it be you? How it works: Players take turns to take an action available on the technology board, then produce resources. As more technologies are researched, more actions become available to the players. Actions allow players to improve their economy, move spaceships, colonize systems, and research new technologies. Those actions belong exclusively to the player who discovers them until the other players catch up! The game ends when a number of achievements are fulfilled, and the faction with the most points claims victory! Game Features: * Innovative technology tree – Each developed technology feeds into the next available technology. Dozens of variable tech cards are included which makes the possible technological advancements different from game to game. * Resource cycle of life – The game features a unique cyclical economic system that provides interesting challenges. Should you produce more money to grow your economic power or more food to increase the population needed for further expansion? * Multiple paths to victory – Become a technological powerhouse, build an impressive fleet of warships, or colonize the most planets. All possibilities are open to you as you strive for the ultimate triumph! 2-4 Players 60-120 Min Age: 14+

      heti saatavilla
87.50 €
kuva tuotteesta on linkki tuotesivulle: Dominion 2nd Edition: Hinterlands Expansion
Dominion 2nd Edition: Hinterlands Expansion

Hinterlands is the 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one – big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger – well, to make a long story short – short when compared to longer stories anyway – it is time to stretch your borders. You’ve heard of far-off places – exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want to be done but which neither of them wants to do. It is to these lands that you now turn your gaze. Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a stand-alone expansion to Dominion (e.g., Dominion: Intrigue first edition). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion Hinterlands can also be combined with any other Dominion expansions you have.

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47.90 €

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