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Haun tulokset 49 - 72 / 74



Odyssey: Wrath of Poseidon
Odyssey: Wrath of Poseidon

The war is over, and your ships are trying to sail back to your homeland after a long absence. To do so, you must beg forgiveness of the wrathful sea god, Poseidon. You need to reach the Sacred Island to make offerings and prayers to the gods… But the irascible Poseidon will use all his powers to prevent you from getting there!

As one of up to four players commanding the Greek ships, you must sail through endless storms, blind to all around you, trying to gather clues to your whereabouts to stay on course.

As Poseidon, you throw powerful storms against the sailors, driving them off-course and confounding them, so they can’t reach the Sacred Island in time.

The game uses two boards, hidden from each other. The Poseidon player uses special tiles to secretly move one or all the ships on his game board, which shows the real position of the ships, giving information to the sailors about what they see around them. The navigators have to guess where they are, moving their ships on their own game board based on their deductions, as they trace their course to the Sacred Island. Multiple game boards enhance replayability; special overlays are included to make the game easier or harder, according to the players’ preferences.

Designed by Leo Colovini (Inkognito, Cartagena, Clans) and illustrated by Francesco Mattioli (Micro Monsters, Sails of Glory, Dino Race), Odyssey - Wrath of Poseidon is a new deduction game in Ares Games “Euro” range, featuring games with easy to learn rules, beautiful components, fun mechanics, and deep gameplay.

Contains:
* 8 plastic ships
* 2 game boards
* 11 trident tiles
* 1 rulebook

      heti saatavilla
47.90 16.80 €
alin hinta 30 päivää ennen alennusta 47.90
Quacks & Co: Quedlinburg Dash!
Quacks & Co: Quedlinburg Dash!

It's race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron.

Quacks & Co. Quedlinburg Dash features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory.

Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token.

If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens — no two being the same color, mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!

Quacks & Co. Quedlinburg Dash! - Board Game includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers, such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token, allowing you to play with different sets of actions from game to game.

Player count: 2-4
Duration: 15-30 min
Age: 6+

      heti saatavilla
41.40 26.90 €
alin hinta 30 päivää ennen alennusta 41.40
Slyville
Slyville

Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. Welcome to the city of Slyville, where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages, you will be sending your trusted henchmen to various districts to find trade bargains, make deals, and provide your organization with more power and wealth — maybe not always in a way that is completely legal, but the end justifies the means, doesn’t it? After all, you want to get in the graces of the Prince, right?

Slyville is a game of pretense and deceit for 3-5 players in which managing your resources matters just as much as your bluffing skills and the ability to figure out the opponents’ strategy. Try to predict what Goods your adversaries might need, and do your best to upset their plans, but above all, secure the most valuable Deals for yourself!

In Slyville, the players become heads of guilds operating in a medieval city and send their trusted henchmen to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions, they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal, they must play a deal card and spend the appropriate goods. Tiles are worth 20-40 points, and the player who gathers 100 triggers the endgame. After that, the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city!

3-5 Players
45-60 Min
Age: 10+

      heti saatavilla
41.90 14.70 €
alin hinta 30 päivää ennen alennusta 41.90
Time Arena
Time Arena

Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena: a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies. Those who manage to dominate time and destroy the opponent's Totem gain the right to access the source and thus ensure the lineage of the Lords of Time.

Time Arena is a confrontation game for two players or two teams. You control four fighters, and your aim is to destroy your opponents' Totem — but time is running out, and you have only five minutes… When the timer shows « 0 », you lose the game!

In more detail, players take turns performing their team's actions, after which the other player's (or team's) turn begins. Each player has five minutes, which they can use as they wish all along the game. At the beginning of the game, the first player triggers the Arena Clock, which counts their time. When they decide their turn is over, for whatever reason they might decide, they pass play by pressing the Arena Clock. This both ends their countdown and starts the opponent's.

You will also have to deal with another time factor since each of the characters forming your team has a specific recharge time. When a character is destroyed in the Time Arena, its sand timer is turned over, and the character returns to play after all the sand has run out.

2–4 Players
3–10 Min
Age: 10+

      heti saatavilla
37.90 13.30 €
alin hinta 30 päivää ennen alennusta 37.90

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